My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Mortar Guards
Barbarian Barrel
Mortar Wizard Guards Hunter
The Log
Mini P.E.K.K.A Guards Hunter
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards Hunter
Fireball
Mortar Wizard Hunter
Poison
Mortar Wizard Guards Hunter
Lightning
Mortar Mini P.E.K.K.A Wizard Hunter
Rocket
Mortar Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Rune Giant Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Mortar Mini P.E.K.K.A Rune Giant Hunter Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Void Mortar Mini P.E.K.K.A

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hunter
Mini P.E.K.K.A
Wizard Hunter
Wizard
Mini P.E.K.K.A
Guards
Void
Rune Giant
Hunter
Hunter
Mortar Mini P.E.K.K.A Rune Giant
Goblin Machine

Defense Synergies 1 6

Mortar
Wizard Guards
Mini P.E.K.K.A
Wizard Guards Hunter
Wizard
Mortar Mini P.E.K.K.A Guards
Guards
Hunter Mortar Mini P.E.K.K.A Wizard
Void
Rune Giant
Hunter
Guards Mini P.E.K.K.A
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Void
Mini P.E.K.K.A Hunter Mortar
Mortar Mini P.E.K.K.A Hunter Void
Mini P.E.K.K.A Hunter Mortar Guards
Mini P.E.K.K.A
Guards Hunter
Hunter Mortar Wizard Void
Void
Mini P.E.K.K.A Hunter Mortar
Guards Mini P.E.K.K.A Hunter
Guards Wizard Hunter
Hunter Wizard
Mortar Mini P.E.K.K.A Hunter Wizard Guards
Wizard Mortar Mini P.E.K.K.A Guards Hunter
Mini P.E.K.K.A Mortar Hunter
Mortar Mini P.E.K.K.A Hunter
Wizard Mortar Mini P.E.K.K.A Hunter
Mortar Wizard Guards Hunter
Mortar Wizard Hunter Guards
Mini P.E.K.K.A Mortar Hunter
Wizard Mini P.E.K.K.A Guards Hunter
Mortar Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Void
Void Mortar Mini P.E.K.K.A Wizard Hunter
Guards Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Guards Hunter
Mini P.E.K.K.A Guards Hunter
Wizard Hunter
Mini P.E.K.K.A Guards Void Hunter
Mini P.E.K.K.A Hunter
Void Mortar Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Guards Hunter
Guards Void
Mini P.E.K.K.A Wizard Guards Hunter
Wizard
Guards Mortar Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Wizard Hunter
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Guards
Mortar Void
Void
Guards Void
Wizard Mortar
Wizard Hunter Goblin Machine
Mortar Wizard
Wizard Hunter
Void Mortar Wizard
Mini P.E.K.K.A Guards Void
Void Mortar Wizard Goblin Machine
Void Wizard
Mortar Void Hunter
Mortar Void
Mortar
Mortar Wizard Hunter
Mortar Wizard
Mortar
Mini P.E.K.K.A
Void Mortar Mini P.E.K.K.A Wizard Hunter Goblin Machine
Mortar Wizard Void Goblin Machine
Void
Wizard Void
Void
Mortar Void
Mortar Wizard Hunter Goblin Machine
Mortar Void Wizard Hunter
Void Mortar Wizard
Void Mortar
Wizard Void Hunter
Wizard Guards Void
Mini P.E.K.K.A Void
Void Mortar Wizard Hunter
Void
Wizard
Guards Void
Wizard Hunter
Void Mini P.E.K.K.A Wizard Hunter
Mortar Wizard
Void
Guards
Void
Void Mortar
Mortar Wizard Void
Void

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