My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Princess Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Witch Princess
Zap
Mortar Royal Giant Witch Princess Sparky
Barbarian Barrel
Mortar Witch Princess Sparky
The Log
Royal Giant Witch Princess Sparky
Earthquake
Mortar Witch
Arrows
Witch Princess
Royal Delivery
Witch Princess Sparky
Fireball
Mortar Witch Princess Sparky
Poison
Mortar Witch Princess Sparky
Lightning
Mortar Witch Sparky
Rocket
Mortar Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Mortar Fireball Golden Knight Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Princess Mortar Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Fireball Golden Knight
Royal Giant
Mortar Fireball Witch Princess Sparky
Fireball
Royal Giant Mortar Princess Sparky Golden Knight
Rage
Witch Sparky Golden Knight
Witch
Rage Royal Giant
Princess
Royal Giant Fireball Sparky
Sparky
Rage Royal Giant Fireball Princess Golden Knight
Golden Knight
Mortar Fireball Rage Sparky

Defense Synergies 0 6

Mortar
Fireball Princess
Royal Giant
Fireball
Mortar Princess Golden Knight
Rage
Witch
Princess
Mortar Fireball Golden Knight
Sparky
Golden Knight
Golden Knight
Fireball Princess Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Sparky Golden Knight
Sparky Mortar Witch
Mortar Witch Sparky
Witch Sparky Mortar
Fireball Princess Sparky
Fireball
Mortar Fireball Witch Princess
Fireball Sparky Golden Knight
Witch Sparky Mortar Princess
Sparky
Witch Fireball Princess
Fireball Witch Princess
Mortar Sparky Fireball Witch
Fireball Sparky Mortar Witch Princess Golden Knight
Sparky Mortar
Mortar Fireball Sparky
Sparky Mortar Fireball Witch
Mortar Fireball Witch Golden Knight
Mortar Witch Fireball Princess
Sparky Mortar
Fireball Witch Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Sparky
Fireball Mortar
Witch Sparky Golden Knight
Fireball Sparky
Witch Sparky
Fireball Witch Princess
Sparky Fireball Witch
Sparky
Mortar Fireball Witch Sparky
Witch Sparky
Witch Sparky Golden Knight
Fireball
Fireball Witch Sparky Golden Knight
Fireball Witch Princess Sparky
Witch Sparky Mortar Fireball Golden Knight
Fireball Witch Princess Sparky Golden Knight
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Mortar Sparky Golden Knight
Mortar Fireball Princess Golden Knight
Fireball Sparky
Fireball Sparky
Fireball Mortar Sparky
Fireball Witch Princess
Mortar Witch Princess Sparky
Fireball Princess
Fireball Mortar Golden Knight
Fireball Sparky
Mortar Fireball Princess Sparky Golden Knight
Fireball Princess
Mortar Fireball Princess Sparky Golden Knight
Mortar Fireball Princess
Princess Mortar Fireball Sparky
Mortar Fireball Witch Princess Sparky Golden Knight
Mortar Fireball Princess Sparky
Mortar Fireball Sparky
Sparky
Mortar Fireball Princess Sparky
Mortar Fireball Witch Princess Golden Knight
Fireball Sparky
Fireball Princess
Sparky
Mortar Fireball
Mortar Fireball Witch Princess Sparky
Witch
Mortar Fireball Witch Princess Sparky Golden Knight
Fireball Mortar Witch Princess Sparky Golden Knight
Fireball Mortar Sparky Golden Knight
Fireball Witch Princess Sparky
Fireball Witch
Fireball Sparky
Mortar Fireball Sparky
Fireball Princess Sparky
Sparky
Fireball Princess Sparky
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Princess Sparky
Mortar Fireball Princess
Fireball Sparky
Sparky
Fireball Witch Princess Sparky Golden Knight
Fireball Witch Princess
Mortar Fireball Witch Princess Sparky Golden Knight
Sparky
Fireball Mortar Sparky

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