My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Electro Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Sparky
Giant Snowball
Dart Goblin Witch Little Prince
Zap
Mortar Royal Giant Dart Goblin Witch Sparky Little Prince
Barbarian Barrel
Mortar Elite Barbarians Dart Goblin Witch Electro Wizard Sparky Little Prince
The Log
Royal Giant Elite Barbarians Dart Goblin Witch Sparky Little Prince
Earthquake
Mortar Witch
Arrows
Dart Goblin Witch Little Prince
Royal Delivery
Elite Barbarians Dart Goblin Witch Electro Wizard Sparky Little Prince
Fireball
Mortar Elite Barbarians Dart Goblin Witch Electro Wizard Sparky Little Prince
Poison
Mortar Dart Goblin Witch Electro Wizard Sparky Little Prince
Lightning
Mortar Elite Barbarians Witch Electro Wizard Sparky Little Prince
Rocket
Mortar Elite Barbarians Witch Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Little Prince Mortar Electro Wizard Witch Royal Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Little Prince Mortar Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Dart Goblin
Royal Giant
Mortar Dart Goblin Elite Barbarians Witch Electro Wizard Sparky
Elite Barbarians
Royal Giant Dart Goblin Sparky
Dart Goblin
Royal Giant Mortar Elite Barbarians Sparky
Witch
Royal Giant
Electro Wizard
Royal Giant Sparky
Sparky
Royal Giant Elite Barbarians Dart Goblin Electro Wizard
Little Prince

Defense Synergies 0 6

Mortar
Dart Goblin Electro Wizard
Royal Giant
Elite Barbarians
Dart Goblin
Dart Goblin
Mortar Elite Barbarians Electro Wizard
Witch
Electro Wizard
Electro Wizard
Mortar Dart Goblin Witch Little Prince
Sparky
Little Prince
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Electro Wizard Sparky
Elite Barbarians Sparky Mortar Dart Goblin Witch Electro Wizard
Mortar Witch Sparky Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Witch Sparky Mortar Dart Goblin Electro Wizard
Elite Barbarians Sparky
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mortar Witch Little Prince
Dart Goblin Electro Wizard Sparky
Witch Sparky Mortar Elite Barbarians
Elite Barbarians Dart Goblin Electro Wizard Sparky Little Prince
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Mortar Sparky Elite Barbarians Witch Electro Wizard
Sparky Mortar Dart Goblin Witch Electro Wizard
Elite Barbarians Sparky Mortar Electro Wizard
Mortar Elite Barbarians Electro Wizard Sparky
Sparky Mortar Elite Barbarians Witch Electro Wizard
Mortar Elite Barbarians Dart Goblin Witch Electro Wizard Little Prince
Mortar Witch Dart Goblin Electro Wizard Little Prince
Sparky Mortar Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Witch Electro Wizard Sparky Little Prince
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Electro Wizard Sparky
Electro Wizard Mortar Elite Barbarians
Elite Barbarians Witch Electro Wizard Sparky
Elite Barbarians Electro Wizard Sparky
Elite Barbarians Witch Sparky
Dart Goblin Witch Electro Wizard
Sparky Elite Barbarians Dart Goblin Witch Electro Wizard
Elite Barbarians Sparky
Electro Wizard Mortar Elite Barbarians Witch Sparky
Witch Dart Goblin Sparky
Elite Barbarians Dart Goblin Witch Sparky
Elite Barbarians Electro Wizard
Elite Barbarians Witch Sparky
Dart Goblin Witch Sparky
Elite Barbarians Witch Electro Wizard Sparky Mortar Dart Goblin Little Prince
Elite Barbarians Dart Goblin Witch Electro Wizard Sparky
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Sparky
Mortar Dart Goblin Electro Wizard
Dart Goblin Sparky
Dart Goblin Sparky
Mortar Sparky
Dart Goblin Witch
Mortar Dart Goblin Witch Sparky
Dart Goblin
Mortar Dart Goblin
Elite Barbarians Electro Wizard Sparky
Mortar Dart Goblin Electro Wizard Sparky
Dart Goblin
Mortar Elite Barbarians Dart Goblin Sparky
Mortar Dart Goblin
Mortar Elite Barbarians Dart Goblin Sparky
Mortar Dart Goblin Witch Sparky
Mortar Dart Goblin Sparky
Mortar Sparky
Sparky
Mortar Dart Goblin Electro Wizard Sparky
Mortar Dart Goblin Witch Little Prince
Sparky
Sparky
Mortar
Mortar Witch Sparky Little Prince
Witch
Mortar Dart Goblin Witch Electro Wizard Sparky
Mortar Witch Sparky
Mortar Dart Goblin Sparky
Elite Barbarians Dart Goblin Witch Electro Wizard Sparky Little Prince
Electro Wizard Dart Goblin Witch
Elite Barbarians Sparky
Mortar Dart Goblin Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Dart Goblin Witch
Dart Goblin Witch Electro Wizard
Dart Goblin Electro Wizard Sparky
Mortar Dart Goblin
Sparky
Elite Barbarians Dart Goblin Sparky
Elite Barbarians Dart Goblin Witch Electro Wizard Sparky
Dart Goblin Witch Electro Wizard
Mortar Dart Goblin Witch Electro Wizard Sparky Little Prince
Sparky
Mortar Dart Goblin Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: