My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Flying Machine Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Ice Golem Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine
Zap
Mortar Flying Machine Dark Prince
Barbarian Barrel
Mortar Rascals Bomb Tower Dark Prince
The Log
Rascals Dark Prince
Earthquake
Mortar Bomb Tower
Arrows
Rascals Flying Machine
Royal Delivery
Rascals Flying Machine Dark Prince
Fireball
Mortar Rascals Bomb Tower Flying Machine
Poison
Mortar Rascals Bomb Tower Flying Machine
Lightning
Mortar Ice Golem Bomb Tower Dark Prince
Rocket
Mortar Rascals Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball Bomb Tower Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mortar Fireball Bomb Tower Flying Machine Dark Prince Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem The Log Mortar Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ice Golem Fireball Flying Machine Dark Prince The Log
Rascals
Flying Machine Dark Prince
Ice Golem
Mortar Flying Machine
Fireball
Mortar Dark Prince The Log
Bomb Tower
Flying Machine
Mortar Rascals Ice Golem Dark Prince
Dark Prince
Mortar Rascals Fireball Flying Machine
The Log
Mortar Fireball

Defense Synergies 3 13

Mortar
Ice Golem Fireball Flying Machine The Log
Rascals
The Log
Ice Golem
Bomb Tower Mortar Fireball Flying Machine The Log
Fireball
The Log Mortar Ice Golem Bomb Tower Dark Prince
Bomb Tower
Ice Golem The Log Fireball
Flying Machine
Mortar Ice Golem Dark Prince The Log
Dark Prince
Fireball Flying Machine The Log
The Log
Fireball Bomb Tower Mortar Rascals Ice Golem Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Fireball Flying Machine The Log
Bomb Tower Mortar Rascals Flying Machine Dark Prince The Log
Mortar Bomb Tower Rascals Dark Prince
Bomb Tower Mortar Rascals Dark Prince
Fireball Bomb Tower Dark Prince The Log
Fireball The Log Rascals Bomb Tower Flying Machine Dark Prince
Mortar Rascals Fireball Bomb Tower Flying Machine
Rascals Ice Golem Fireball Bomb Tower Flying Machine The Log
Mortar Rascals Bomb Tower
Rascals Ice Golem Dark Prince
Rascals Ice Golem Fireball Bomb Tower Flying Machine Dark Prince The Log
Rascals Fireball Flying Machine
Mortar Bomb Tower Rascals Fireball Flying Machine Dark Prince The Log
Fireball Bomb Tower Mortar Rascals Dark Prince The Log
Mortar Rascals Bomb Tower
Bomb Tower Mortar Rascals Fireball The Log
Bomb Tower Mortar Rascals Fireball Dark Prince
Mortar Fireball Bomb Tower Rascals Flying Machine Dark Prince The Log
Mortar Bomb Tower The Log Rascals Ice Golem Fireball Flying Machine Dark Prince
Mortar Bomb Tower
Rascals Dark Prince Fireball Bomb Tower Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Fireball Dark Prince
Fireball Mortar Ice Golem Bomb Tower Flying Machine The Log
Rascals Ice Golem Bomb Tower Dark Prince The Log
Dark Prince Rascals Ice Golem Fireball The Log
Rascals Dark Prince
Fireball Rascals Ice Golem Bomb Tower Flying Machine
Rascals Dark Prince Ice Golem Fireball Bomb Tower Flying Machine
Rascals Bomb Tower Dark Prince
Mortar Ice Golem Fireball Bomb Tower Flying Machine Dark Prince The Log
Rascals Bomb Tower Flying Machine Dark Prince
Fireball Dark Prince The Log
Rascals Dark Prince Ice Golem Fireball Bomb Tower
Rascals Fireball Bomb Tower Flying Machine
Rascals Mortar Ice Golem Fireball Bomb Tower Flying Machine Dark Prince The Log
Rascals Ice Golem Fireball Bomb Tower Flying Machine Dark Prince The Log
Mortar Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals Ice Golem Flying Machine The Log
Mortar Fireball Flying Machine The Log
Fireball Flying Machine The Log
Rascals Ice Golem Fireball Flying Machine Dark Prince The Log
Fireball Mortar Dark Prince The Log
Fireball Ice Golem Flying Machine
Mortar Flying Machine The Log
Fireball The Log Ice Golem Flying Machine
Fireball The Log Mortar Flying Machine
Fireball
Mortar Fireball Flying Machine Dark Prince The Log
Fireball Flying Machine
Flying Machine Mortar Ice Golem Fireball The Log
Mortar Fireball Flying Machine
Mortar Ice Golem Fireball Flying Machine The Log
Mortar Fireball Flying Machine The Log
Mortar Fireball Flying Machine The Log
Mortar Fireball
Mortar Fireball Flying Machine Dark Prince The Log
Mortar Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Mortar Fireball Flying Machine The Log
Ice Golem The Log Mortar Fireball Dark Prince
Mortar Fireball The Log Flying Machine
Fireball Mortar Flying Machine The Log
Fireball Mortar The Log
Ice Golem Fireball Flying Machine
Fireball Flying Machine
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Fireball Flying Machine Dark Prince
Fireball Flying Machine
The Log Fireball
Fireball Rascals Flying Machine Dark Prince
The Log Mortar Ice Golem Fireball Flying Machine
Fireball
Flying Machine Dark Prince
Rascals Fireball Flying Machine The Log
Fireball Flying Machine
Mortar Fireball Flying Machine Dark Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: