My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Musketeer Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Royal Giant Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Balloon
Giant Snowball
Musketeer Wall Breakers Balloon
Zap
Mortar Royal Giant Wall Breakers Balloon
Barbarian Barrel
Mortar Rascals Musketeer Wizard Wall Breakers
The Log
Rascals Royal Giant Musketeer Wall Breakers
Earthquake
Mortar
Arrows
Rascals Wall Breakers
Royal Delivery
Rascals Musketeer Wizard Wall Breakers Balloon
Fireball
Mortar Rascals Musketeer Wizard Wall Breakers Balloon
Poison
Mortar Rascals Musketeer Wizard Balloon
Lightning
Mortar Musketeer Wizard Balloon
Rocket
Mortar Rascals Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Earthquake Mortar Musketeer Rascals Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Earthquake Mortar Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Musketeer
Rascals
Musketeer Wall Breakers Balloon
Royal Giant
Mortar Earthquake Musketeer Wizard
Earthquake
Royal Giant Wall Breakers Balloon
Musketeer
Mortar Rascals Royal Giant Balloon
Wizard
Royal Giant Balloon
Wall Breakers
Rascals Earthquake Balloon
Balloon
Rascals Earthquake Musketeer Wizard Wall Breakers

Defense Synergies 0 4

Mortar
Earthquake Musketeer Wizard
Rascals
Musketeer
Royal Giant
Earthquake
Mortar
Musketeer
Mortar Rascals
Wizard
Mortar
Wall Breakers
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Musketeer Wizard
Mortar Rascals Musketeer
Mortar Rascals Musketeer
Mortar Rascals Musketeer
Earthquake
Rascals Earthquake Musketeer
Musketeer Mortar Rascals Wizard
Earthquake Rascals Musketeer
Mortar Rascals Musketeer
Rascals Musketeer
Rascals Earthquake Musketeer Wizard
Musketeer Rascals Wizard
Mortar Rascals Earthquake Musketeer Wizard
Wizard Mortar Rascals Earthquake
Mortar Rascals
Mortar Rascals
Wizard Mortar Rascals Musketeer
Mortar Rascals Musketeer Wizard
Mortar Earthquake Wizard Rascals Musketeer
Mortar Musketeer
Rascals Wizard Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Mortar Musketeer Wizard
Rascals Musketeer
Rascals Musketeer
Rascals Musketeer
Wizard Rascals Musketeer
Rascals Musketeer
Rascals
Mortar
Musketeer
Rascals Musketeer
Rascals Wizard
Wizard Rascals Musketeer
Rascals Mortar Musketeer
Rascals Earthquake Musketeer Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Rascals Musketeer
Mortar Musketeer
Earthquake
Earthquake Rascals Musketeer
Wizard Mortar Earthquake
Wizard Musketeer
Mortar Earthquake Musketeer Wizard
Earthquake Wizard
Mortar Wizard
Musketeer
Mortar Earthquake Musketeer Wizard
Musketeer Wizard
Earthquake Mortar Musketeer
Earthquake Mortar Musketeer
Earthquake Mortar Musketeer
Earthquake Mortar Musketeer Wizard
Earthquake Mortar Musketeer Wizard
Mortar Earthquake
Mortar Earthquake Musketeer Wizard
Mortar Earthquake Wizard
Earthquake Musketeer
Wizard
Musketeer
Earthquake Mortar Musketeer
Earthquake Mortar Wizard
Mortar Earthquake Musketeer Wizard
Mortar Musketeer Wizard
Mortar Musketeer
Musketeer Wizard
Musketeer Wizard
Mortar Earthquake Musketeer Wizard
Earthquake Wizard
Earthquake Musketeer
Musketeer Wizard
Rascals Musketeer Wizard
Mortar Earthquake Musketeer Wizard
Musketeer
Rascals Musketeer
Musketeer
Mortar Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: