My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Suspicious Bush Zappies Elixir Collector Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Mighty Miner
Giant Snowball
Royal Recruits Zappies Guards Mighty Miner
Zap
Mortar Zappies Guards Mighty Miner
Barbarian Barrel
Mortar Royal Recruits Zappies Guards
The Log
Royal Recruits Suspicious Bush Zappies Guards
Earthquake
Mortar Zappies Elixir Collector Guards
Arrows
Royal Recruits Suspicious Bush Zappies Guards
Royal Delivery
Royal Recruits Zappies Guards
Fireball
Mortar Suspicious Bush Zappies Elixir Collector Mighty Miner
Poison
Mortar Royal Recruits Suspicious Bush Zappies Elixir Collector Guards
Lightning
Mortar Elixir Collector Mighty Miner
Rocket
Mortar Elixir Collector Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Suspicious Bush Elixir Collector Guards Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Earthquake Guards Mortar Zappies Mighty Miner Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Earthquake Guards Mortar

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies
Royal Recruits
Zappies
Suspicious Bush
Earthquake
Zappies
Mortar Royal Recruits
Elixir Collector
Guards
Mighty Miner

Defense Synergies 0 5

Mortar
Earthquake Zappies Guards
Royal Recruits
Suspicious Bush
Earthquake
Mortar Zappies
Zappies
Mortar Earthquake Guards
Elixir Collector
Guards
Mortar Zappies
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Royal Recruits Zappies
Mortar Royal Recruits Zappies
Mortar Royal Recruits Zappies
Royal Recruits Mortar Zappies Guards
Royal Recruits Earthquake
Earthquake Zappies Guards
Mortar Zappies
Earthquake Royal Recruits
Zappies Mighty Miner Mortar Royal Recruits
Guards Royal Recruits Zappies
Guards Royal Recruits Earthquake Zappies
Zappies
Mortar Royal Recruits Earthquake Zappies Guards
Mortar Royal Recruits Earthquake Zappies Guards
Royal Recruits Mortar Zappies
Mortar Royal Recruits Zappies
Mortar Royal Recruits Zappies
Mortar Royal Recruits Zappies Guards
Mortar Earthquake Royal Recruits Zappies Guards
Mortar Royal Recruits Zappies
Royal Recruits Earthquake Zappies Guards
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zappies
Mortar
Royal Recruits Zappies Guards
Royal Recruits Guards Zappies
Royal Recruits Zappies Guards Mighty Miner
Zappies
Royal Recruits Guards Zappies
Mighty Miner Royal Recruits Zappies
Royal Recruits Mortar Zappies
Royal Recruits Zappies Guards
Royal Recruits Zappies Guards
Royal Recruits Guards
Royal Recruits Zappies Guards
Royal Recruits Zappies
Royal Recruits Zappies Guards Mortar Mighty Miner
Royal Recruits Earthquake Zappies Mighty Miner
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Royal Recruits Guards
Mortar
Earthquake
Earthquake Royal Recruits Guards
Mortar Earthquake
Mortar Earthquake
Earthquake
Mortar
Guards
Mortar Royal Recruits Earthquake
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar Royal Recruits
Mortar Earthquake
Mortar Earthquake
Mortar Earthquake
Earthquake
Earthquake Mortar Royal Recruits
Earthquake Mortar
Mortar Earthquake
Mortar
Mortar
Zappies Guards
Mortar Earthquake
Zappies
Mighty Miner
Earthquake
Earthquake Royal Recruits Zappies Guards
Zappies
Mortar Earthquake
Royal Recruits
Royal Recruits Zappies Guards
Zappies
Mortar Royal Recruits
Mortar

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