My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Baby Dragon Bowler Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Flying Machine Royal Hogs Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Flying Machine Royal Hogs Baby Dragon
Zap
Mortar Flying Machine Royal Hogs
Barbarian Barrel
Mortar Valkyrie Royal Hogs Electro Wizard
The Log
Royal Hogs
Earthquake
Mortar Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Valkyrie Flying Machine Royal Hogs Baby Dragon Bowler Electro Wizard
Fireball
Mortar Flying Machine Royal Hogs Baby Dragon Bowler Electro Wizard
Poison
Mortar Flying Machine Royal Hogs Electro Wizard
Lightning
Mortar Valkyrie Baby Dragon Bowler Electro Wizard
Rocket
Mortar Valkyrie Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Bowler Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Valkyrie Flying Machine Baby Dragon Electro Wizard Royal Hogs Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Valkyrie Flying Machine Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine Baby Dragon
Valkyrie
Flying Machine Royal Hogs Baby Dragon Electro Wizard
Flying Machine
Mortar Valkyrie Royal Hogs Baby Dragon Bowler Golem
Royal Hogs
Valkyrie Flying Machine Bowler Electro Wizard
Baby Dragon
Golem Mortar Valkyrie Flying Machine Bowler Electro Wizard
Bowler
Flying Machine Royal Hogs Baby Dragon Electro Wizard
Golem
Baby Dragon Flying Machine Electro Wizard
Electro Wizard
Valkyrie Royal Hogs Baby Dragon Bowler Golem

Defense Synergies 0 13

Mortar
Valkyrie Flying Machine Baby Dragon Electro Wizard
Valkyrie
Mortar Flying Machine Baby Dragon Bowler Electro Wizard
Flying Machine
Mortar Valkyrie Baby Dragon Bowler Electro Wizard
Royal Hogs
Baby Dragon
Mortar Valkyrie Flying Machine Bowler
Bowler
Valkyrie Flying Machine Baby Dragon Electro Wizard
Golem
Electro Wizard
Mortar Valkyrie Flying Machine Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Valkyrie Flying Machine Baby Dragon Electro Wizard
Mortar Valkyrie Flying Machine Electro Wizard
Mortar Bowler Valkyrie Electro Wizard
Mortar Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Bowler Valkyrie Flying Machine Baby Dragon Electro Wizard
Electro Wizard Mortar Flying Machine Baby Dragon
Bowler Valkyrie Flying Machine Baby Dragon Electro Wizard
Mortar
Valkyrie Bowler Electro Wizard
Valkyrie Electro Wizard Flying Machine Baby Dragon Bowler
Flying Machine Baby Dragon Electro Wizard
Mortar Bowler Valkyrie Flying Machine Electro Wizard
Valkyrie Bowler Mortar Baby Dragon Electro Wizard
Mortar Electro Wizard
Mortar Bowler Electro Wizard
Mortar Valkyrie Bowler Electro Wizard
Mortar Valkyrie Flying Machine Baby Dragon Bowler Electro Wizard
Mortar Valkyrie Baby Dragon Flying Machine Bowler Electro Wizard
Mortar Electro Wizard
Valkyrie Bowler Flying Machine Baby Dragon Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Electro Wizard
Electro Wizard Mortar Valkyrie Flying Machine Baby Dragon Bowler
Valkyrie Bowler Electro Wizard
Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Flying Machine Baby Dragon Electro Wizard
Valkyrie Flying Machine Bowler Electro Wizard
Valkyrie
Electro Wizard Mortar Valkyrie Flying Machine Baby Dragon
Valkyrie Flying Machine Bowler
Valkyrie Bowler Electro Wizard
Bowler Valkyrie
Valkyrie Flying Machine Baby Dragon Bowler
Electro Wizard Mortar Valkyrie Flying Machine Baby Dragon Bowler
Valkyrie Bowler Flying Machine Baby Dragon Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Flying Machine Baby Dragon
Mortar Flying Machine Baby Dragon Bowler Electro Wizard
Flying Machine Baby Dragon
Valkyrie Flying Machine
Mortar Valkyrie Baby Dragon Bowler
Flying Machine Baby Dragon
Mortar Flying Machine Baby Dragon Bowler
Flying Machine Baby Dragon Bowler
Mortar Flying Machine
Bowler Electro Wizard
Mortar Valkyrie Flying Machine Bowler Electro Wizard
Flying Machine Baby Dragon
Flying Machine Mortar Baby Dragon Bowler
Mortar Flying Machine Baby Dragon
Mortar Flying Machine Baby Dragon
Mortar Flying Machine Baby Dragon Bowler
Mortar Flying Machine Baby Dragon Bowler
Mortar
Mortar Flying Machine Baby Dragon Bowler Electro Wizard
Mortar Valkyrie Flying Machine Baby Dragon Bowler
Baby Dragon Bowler
Bowler
Mortar Flying Machine Baby Dragon
Mortar Valkyrie Baby Dragon Bowler
Mortar Flying Machine Baby Dragon Bowler Electro Wizard
Mortar Flying Machine Baby Dragon Bowler
Mortar Baby Dragon
Flying Machine Baby Dragon Electro Wizard
Electro Wizard Flying Machine
Bowler
Mortar
Electro Wizard
Bowler
Electro Wizard Flying Machine
Flying Machine Baby Dragon Electro Wizard
Valkyrie Flying Machine Baby Dragon Bowler Electro Wizard
Mortar Flying Machine Baby Dragon Bowler
Flying Machine
Flying Machine Baby Dragon Bowler Electro Wizard
Flying Machine Electro Wizard
Mortar Flying Machine Baby Dragon Bowler Electro Wizard
Mortar Bowler

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