My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Cannon Cart Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Cannon Cart Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Cannon Cart Mighty Miner
Giant Snowball
Goblin Drill Mighty Miner
Zap
Mortar Goblin Drill Cannon Cart Mighty Miner
Barbarian Barrel
Mortar Valkyrie Goblin Drill Cannon Cart
The Log
Goblin Drill Cannon Cart
Earthquake
Mortar Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Valkyrie Goblin Drill Cannon Cart
Fireball
Mortar Goblin Drill Cannon Cart Mighty Miner
Poison
Mortar Goblin Drill
Lightning
Mortar Valkyrie Cannon Cart Mighty Miner
Rocket
Mortar Valkyrie Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Rocket Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Goblin Drill Goblin Machine Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Mortar Valkyrie Goblin Drill Mighty Miner Cannon Cart Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Mortar Valkyrie Goblin Drill

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Rocket
Valkyrie
Cannon Cart
Rocket
Mortar
Void
Goblin Drill
Goblin Machine Cannon Cart
Cannon Cart
Valkyrie Goblin Drill
Goblin Machine
Goblin Drill
Mighty Miner

Defense Synergies 0 3

Mortar
Valkyrie
Valkyrie
Mortar Goblin Drill Cannon Cart
Rocket
Void
Goblin Drill
Valkyrie
Cannon Cart
Valkyrie
Goblin Machine
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Mortar Valkyrie Void
Mortar Valkyrie Goblin Drill Cannon Cart
Mortar Rocket Valkyrie Void Goblin Drill Cannon Cart
Mortar Valkyrie Goblin Drill Cannon Cart
Valkyrie Rocket
Valkyrie Cannon Cart
Rocket Mortar Void
Rocket Valkyrie Void Cannon Cart
Mighty Miner Mortar Goblin Drill
Valkyrie Cannon Cart
Valkyrie Goblin Drill Cannon Cart
Mortar Goblin Drill Valkyrie Rocket Cannon Cart
Valkyrie Rocket Mortar Goblin Drill Cannon Cart
Mortar Goblin Drill Cannon Cart
Rocket Mortar Goblin Drill
Mortar Valkyrie Goblin Drill Cannon Cart
Mortar Valkyrie Goblin Drill Cannon Cart
Mortar Valkyrie Goblin Drill Cannon Cart
Mortar Goblin Drill Cannon Cart
Valkyrie Cannon Cart
Mortar Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Cannon Cart
Void Mortar Valkyrie Rocket Cannon Cart
Valkyrie Rocket Cannon Cart
Valkyrie Rocket Cannon Cart
Valkyrie Goblin Drill Cannon Cart Mighty Miner
Rocket
Rocket Valkyrie Void Cannon Cart
Mighty Miner Valkyrie Cannon Cart
Rocket Void Mortar Valkyrie Cannon Cart
Goblin Drill
Valkyrie Cannon Cart
Rocket Valkyrie Void
Rocket Cannon Cart Valkyrie
Valkyrie Cannon Cart
Mortar Valkyrie Rocket Goblin Drill Cannon Cart Mighty Miner
Valkyrie Cannon Cart Mighty Miner
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Valkyrie Rocket Goblin Drill
Mortar Void
Rocket Void Goblin Drill Cannon Cart
Cannon Cart Valkyrie Rocket Void
Rocket Mortar Valkyrie
Rocket Goblin Machine
Mortar
Void Mortar
Rocket Void
Rocket Void Mortar Valkyrie Cannon Cart Goblin Machine
Void Rocket
Rocket Mortar Void Cannon Cart
Mortar Rocket Void Cannon Cart
Mortar Cannon Cart
Rocket Mortar Goblin Drill Cannon Cart
Mortar Rocket Cannon Cart
Mortar Rocket
Rocket
Rocket Void Mortar Goblin Machine
Rocket Mortar Valkyrie Void Goblin Machine
Rocket Void
Rocket Void
Rocket Void
Rocket Mortar Void Goblin Drill Cannon Cart
Mortar Valkyrie Goblin Machine
Mortar Void
Void Mortar
Rocket Void Mortar
Void
Rocket Void
Void
Void Mortar Rocket
Rocket Void
Mighty Miner
Rocket
Rocket Void Cannon Cart
Rocket
Void Valkyrie Rocket Cannon Cart
Mortar
Rocket Void
Cannon Cart
Rocket
Rocket Void
Void Mortar Rocket Cannon Cart
Cannon Cart
Mortar Rocket Void
Void

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