My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Demolisher Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Flying Machine Baby Dragon Witch
Zap
Mortar Flying Machine Witch
Barbarian Barrel
Mortar Wizard Witch
The Log
Goblin Demolisher Witch
Earthquake
Mortar Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Goblin Demolisher Wizard Baby Dragon Witch
Fireball
Mortar Flying Machine Wizard Baby Dragon Witch
Poison
Mortar Flying Machine Wizard Witch
Lightning
Mortar Wizard Baby Dragon Witch
Rocket
Mortar Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher Wizard Baby Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Baby Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Flying Machine Goblin Demolisher Baby Dragon Wizard Witch Goblin Machine Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Flying Machine Goblin Demolisher Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine Baby Dragon
Flying Machine
Mortar Baby Dragon
Goblin Demolisher
Wizard
Baby Dragon
Mortar Flying Machine Witch Lightning
Witch
Baby Dragon
Lightning
Baby Dragon
Goblin Machine

Defense Synergies 0 5

Mortar
Flying Machine Wizard Baby Dragon
Flying Machine
Mortar Baby Dragon
Goblin Demolisher
Wizard
Mortar
Baby Dragon
Mortar Flying Machine Witch
Witch
Baby Dragon
Lightning
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Flying Machine Wizard Baby Dragon
Mortar Flying Machine Witch
Mortar Witch Lightning
Witch Mortar
Lightning
Flying Machine Baby Dragon
Lightning Mortar Flying Machine Wizard Baby Dragon Witch
Lightning Flying Machine Baby Dragon
Witch Mortar
Witch Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon Witch
Mortar Flying Machine Wizard Witch Lightning
Wizard Mortar Baby Dragon Witch
Mortar
Mortar Lightning
Wizard Mortar Witch
Mortar Flying Machine Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon Witch Flying Machine
Mortar
Wizard Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Mortar Flying Machine Wizard Baby Dragon Lightning
Witch Lightning
Lightning
Witch
Wizard Flying Machine Baby Dragon Witch
Flying Machine Witch Lightning
Lightning Mortar Flying Machine Baby Dragon Witch
Witch
Flying Machine Witch
Lightning
Lightning Wizard Witch
Wizard Flying Machine Baby Dragon Witch
Witch Mortar Flying Machine Baby Dragon Lightning
Flying Machine Wizard Baby Dragon Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Flying Machine Baby Dragon
Mortar Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine
Wizard Mortar Baby Dragon
Wizard Flying Machine Baby Dragon Witch
Mortar Flying Machine Wizard Baby Dragon Witch
Flying Machine Wizard Baby Dragon Lightning
Mortar Flying Machine Wizard Lightning
Lightning
Lightning Mortar Flying Machine Wizard
Lightning Flying Machine Wizard Baby Dragon
Flying Machine Lightning Mortar Baby Dragon
Lightning Mortar Flying Machine Baby Dragon
Lightning Mortar Flying Machine Baby Dragon
Lightning Mortar Flying Machine Wizard Baby Dragon Witch
Lightning Mortar Flying Machine Wizard Baby Dragon
Lightning Mortar
Lightning
Lightning Mortar Flying Machine Wizard Baby Dragon
Lightning Mortar Flying Machine Wizard Baby Dragon Witch
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Mortar Flying Machine Baby Dragon
Mortar Wizard Baby Dragon Witch
Witch
Mortar Flying Machine Wizard Baby Dragon Witch Lightning
Lightning Mortar Flying Machine Wizard Baby Dragon Witch
Lightning Mortar Baby Dragon
Lightning Flying Machine Wizard Baby Dragon Witch
Lightning Flying Machine Wizard Witch
Lightning
Lightning Mortar Wizard
Lightning
Wizard Lightning
Lightning Flying Machine Witch
Lightning Flying Machine Wizard Baby Dragon Witch
Lightning Flying Machine Wizard Baby Dragon
Mortar Flying Machine Wizard Baby Dragon Lightning
Lightning
Flying Machine
Flying Machine Baby Dragon Witch Lightning
Flying Machine Witch Lightning
Lightning Mortar Flying Machine Baby Dragon Witch

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