My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Heal Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Mortar Goblin Giant Inferno Dragon Sparky
Barbarian Barrel
Mortar Elite Barbarians Heal Spirit Wizard Sparky
The Log
Elite Barbarians Heal Spirit Sparky
Earthquake
Mortar
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Wizard Inferno Dragon Sparky
Fireball
Mortar Elite Barbarians Wizard Inferno Dragon Sparky
Poison
Mortar Wizard Sparky
Lightning
Mortar Elite Barbarians Wizard Inferno Dragon Sparky
Rocket
Mortar Elite Barbarians Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Mortar Inferno Dragon Wizard Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Rage Mortar Inferno Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Goblin Giant
Elite Barbarians
Heal Spirit Rage Wizard Goblin Giant Sparky
Heal Spirit
Elite Barbarians Wizard Goblin Giant Inferno Dragon Sparky
Wizard
Elite Barbarians Heal Spirit Rage Goblin Giant Sparky
Rage
Elite Barbarians Sparky Wizard Goblin Giant
Goblin Giant
Sparky Mortar Elite Barbarians Heal Spirit Wizard Rage
Inferno Dragon
Heal Spirit
Sparky
Rage Goblin Giant Elite Barbarians Heal Spirit Wizard

Defense Synergies 0 4

Mortar
Wizard Inferno Dragon
Elite Barbarians
Wizard
Heal Spirit
Wizard
Mortar Elite Barbarians
Rage
Goblin Giant
Sparky
Inferno Dragon
Mortar
Sparky
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Goblin Giant Sparky
Elite Barbarians Inferno Dragon Sparky Mortar
Mortar Sparky Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Mortar
Elite Barbarians Sparky
Inferno Dragon Mortar Wizard
Goblin Giant Sparky
Inferno Dragon Sparky Mortar Elite Barbarians
Elite Barbarians Sparky
Wizard Goblin Giant
Inferno Dragon Wizard
Mortar Sparky Elite Barbarians Wizard
Wizard Sparky Mortar
Elite Barbarians Inferno Dragon Sparky Mortar
Mortar Elite Barbarians Inferno Dragon Sparky
Wizard Sparky Mortar Elite Barbarians
Mortar Elite Barbarians Wizard
Mortar Wizard Inferno Dragon
Sparky Mortar Elite Barbarians Inferno Dragon
Wizard Elite Barbarians Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Sparky
Mortar Elite Barbarians Wizard Inferno Dragon
Elite Barbarians Goblin Giant Sparky
Elite Barbarians Goblin Giant Sparky
Elite Barbarians Goblin Giant Inferno Dragon Sparky
Wizard Goblin Giant
Sparky Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Inferno Dragon Sparky
Mortar Elite Barbarians Inferno Dragon Sparky
Goblin Giant Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Sparky
Elite Barbarians Goblin Giant
Elite Barbarians Wizard Goblin Giant Sparky
Wizard Sparky
Elite Barbarians Sparky Mortar Goblin Giant Inferno Dragon
Elite Barbarians Wizard Inferno Dragon Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Sparky
Mortar
Goblin Giant Sparky
Sparky
Wizard Mortar Sparky
Wizard Goblin Giant
Mortar Wizard Sparky
Wizard
Mortar Wizard
Elite Barbarians Sparky
Mortar Wizard Sparky
Wizard
Mortar Elite Barbarians Sparky
Mortar
Mortar Elite Barbarians Sparky
Mortar Wizard Sparky
Mortar Wizard Sparky
Mortar Sparky
Sparky
Mortar Wizard Sparky
Mortar Wizard
Sparky
Wizard
Sparky
Mortar
Mortar Wizard Sparky
Inferno Dragon
Mortar Wizard Sparky
Mortar Wizard Sparky
Mortar Sparky
Elite Barbarians Wizard Sparky
Wizard
Elite Barbarians Sparky
Mortar Wizard Sparky
Sparky
Sparky
Wizard Sparky
Wizard
Wizard Sparky
Mortar Wizard
Sparky
Elite Barbarians Sparky
Elite Barbarians Sparky
Mortar Goblin Giant Sparky
Inferno Dragon Sparky
Mortar Wizard Sparky

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