My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Elixir Golem Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Ice Golem Elixir Golem Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Goblin Barrel
Giant Snowball
Goblin Barrel Lumberjack
Zap
Mortar Goblin Barrel
Barbarian Barrel
Mortar Elite Barbarians Elixir Golem Goblin Barrel Magic Archer Lumberjack
The Log
Elite Barbarians Elixir Golem Goblin Barrel Lumberjack
Earthquake
Mortar Elixir Golem Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Elixir Golem Goblin Barrel Magic Archer Lumberjack
Fireball
Mortar Elite Barbarians Elixir Golem Goblin Barrel Magic Archer Lumberjack
Poison
Mortar Elixir Golem Magic Archer
Lightning
Mortar Elite Barbarians Ice Golem Magic Archer Lumberjack
Rocket
Mortar Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Elixir Golem Goblin Barrel Mortar Magic Archer Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Elixir Golem Goblin Barrel Mortar

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ice Golem
Elite Barbarians
Ice Golem Lumberjack Mega Knight
Ice Golem
Goblin Barrel Lumberjack Mortar Elite Barbarians Magic Archer
Elixir Golem
Goblin Barrel Magic Archer Lumberjack
Goblin Barrel
Ice Golem Elixir Golem Lumberjack Mega Knight
Magic Archer
Ice Golem Elixir Golem Lumberjack Mega Knight
Lumberjack
Ice Golem Elite Barbarians Elixir Golem Goblin Barrel Magic Archer Mega Knight
Mega Knight
Elite Barbarians Goblin Barrel Magic Archer Lumberjack

Defense Synergies 0 9

Mortar
Ice Golem Lumberjack
Elite Barbarians
Ice Golem Mega Knight
Ice Golem
Mortar Elite Barbarians Magic Archer Lumberjack Mega Knight
Elixir Golem
Goblin Barrel
Magic Archer
Ice Golem Lumberjack Mega Knight
Lumberjack
Mortar Ice Golem Magic Archer
Mega Knight
Elite Barbarians Ice Golem Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Magic Archer
Elite Barbarians Lumberjack Mortar Mega Knight
Mortar Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Lumberjack Mortar Mega Knight
Elite Barbarians Lumberjack Mega Knight
Magic Archer Lumberjack Mega Knight
Mortar Magic Archer
Ice Golem Magic Archer Mega Knight
Mortar Elite Barbarians Lumberjack
Elite Barbarians Ice Golem Lumberjack Mega Knight
Ice Golem Magic Archer Lumberjack Mega Knight
Magic Archer
Mortar Lumberjack Mega Knight Elite Barbarians
Mega Knight Mortar Magic Archer Lumberjack
Elite Barbarians Mortar Lumberjack Mega Knight
Mortar Elite Barbarians Lumberjack Mega Knight
Mega Knight Mortar Elite Barbarians Lumberjack
Mortar Mega Knight Elite Barbarians Magic Archer Lumberjack
Mortar Ice Golem Magic Archer Lumberjack Mega Knight
Mortar Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Ice Golem
Mortar Elite Barbarians Ice Golem Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Ice Golem
Lumberjack Mega Knight Elite Barbarians Ice Golem
Elite Barbarians Lumberjack Mega Knight
Ice Golem Magic Archer
Elite Barbarians Ice Golem Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Mortar Elite Barbarians Ice Golem Magic Archer
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Ice Golem Lumberjack
Magic Archer Mega Knight
Elite Barbarians Mortar Ice Golem Magic Archer Lumberjack
Mega Knight Elite Barbarians Ice Golem Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Ice Golem
Mortar Magic Archer
Magic Archer
Ice Golem
Mortar Magic Archer Mega Knight
Ice Golem Magic Archer
Mortar Magic Archer
Ice Golem Magic Archer
Mortar
Elite Barbarians Lumberjack
Mortar Magic Archer
Magic Archer
Mortar Elite Barbarians Ice Golem Magic Archer
Mortar Magic Archer
Mortar Elite Barbarians Ice Golem Magic Archer
Mortar Magic Archer
Magic Archer Mortar Mega Knight
Mortar
Mortar Magic Archer Mega Knight
Mortar Magic Archer Mega Knight
Magic Archer Mega Knight
Mortar
Ice Golem Mortar Magic Archer Mega Knight
Mortar Magic Archer
Mortar Magic Archer Mega Knight
Mortar Magic Archer
Elite Barbarians Ice Golem Magic Archer
Elite Barbarians
Mortar Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Magic Archer
Magic Archer
Magic Archer Lumberjack Mega Knight
Mortar Ice Golem Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians Magic Archer
Magic Archer
Mortar Magic Archer Mega Knight
Mortar Mega Knight

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