My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Witch Miner
Zap
Mortar Witch
Barbarian Barrel
Mortar Elite Barbarians Valkyrie Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Mortar Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Miner
Fireball
Mortar Elite Barbarians Wizard Witch
Poison
Mortar Wizard Witch
Lightning
Mortar Elite Barbarians Valkyrie Wizard Witch
Rocket
Mortar Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Mortar Valkyrie Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Miner Mortar Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner
Elite Barbarians
Valkyrie Rage Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Valkyrie Rage Miner Mega Knight
Rage
Elite Barbarians Witch Wizard
Witch
Rage Valkyrie Miner Mega Knight
Miner
Mortar Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Miner

Defense Synergies 1 9

Mortar
Valkyrie Wizard
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Mortar Wizard Witch
Wizard
Mortar Elite Barbarians Valkyrie Mega Knight
Rage
Witch
Valkyrie Mega Knight
Miner
Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard
Elite Barbarians Mortar Valkyrie Witch Mega Knight
Mortar Witch Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Mortar Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Valkyrie Mega Knight
Mortar Wizard Witch
Valkyrie Mega Knight
Witch Mortar Elite Barbarians
Elite Barbarians Valkyrie Miner Mega Knight
Valkyrie Witch Wizard Mega Knight
Wizard Witch
Mortar Mega Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Mortar Witch
Elite Barbarians Mortar Mega Knight
Mortar Elite Barbarians Mega Knight
Wizard Mega Knight Mortar Elite Barbarians Valkyrie Witch
Mortar Valkyrie Mega Knight Elite Barbarians Wizard Witch
Mortar Valkyrie Wizard Witch Mega Knight
Mortar Elite Barbarians
Valkyrie Wizard Mega Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch
Mortar Elite Barbarians Valkyrie Wizard Miner Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Witch Mega Knight
Wizard Witch
Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Mega Knight Mortar Elite Barbarians Valkyrie Witch
Witch
Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Elite Barbarians Witch Mortar Valkyrie
Valkyrie Mega Knight Elite Barbarians Wizard Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Miner
Miner
Valkyrie
Wizard Mortar Valkyrie Mega Knight
Wizard Witch
Mortar Wizard Witch
Wizard
Miner Mortar Wizard
Elite Barbarians
Miner Mortar Valkyrie Wizard
Wizard
Mortar Elite Barbarians Miner
Mortar
Mortar Elite Barbarians
Mortar Wizard Witch
Mortar Wizard Mega Knight
Mortar
Mortar Wizard Mega Knight
Mortar Valkyrie Wizard Witch Miner Mega Knight
Mega Knight
Wizard
Mortar
Mortar Valkyrie Wizard Witch Mega Knight
Witch
Mortar Miner Wizard Witch
Mortar Wizard Witch Miner Mega Knight
Miner Mortar
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Mortar Wizard Miner Mega Knight
Mega Knight
Wizard
Witch
Wizard Witch
Miner Valkyrie Wizard Mega Knight
Mortar Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Mortar Witch Miner Mega Knight
Mortar Wizard Mega Knight

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