My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Baby Dragon Rune Giant Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch
Barbarian Barrel
Musketeer Battle Ram Witch
The Log
Musketeer Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Battle Ram Baby Dragon Witch
Fireball
Musketeer Battle Ram Baby Dragon Witch
Poison
Musketeer Witch
Lightning
Musketeer Battle Ram Baby Dragon Witch Goblinstein
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Musketeer Battle Ram Baby Dragon Rune Giant Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Berserker Musketeer Battle Ram Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Musketeer
Battle Ram Baby Dragon Rune Giant Mega Knight
Battle Ram
Musketeer Baby Dragon Witch
Baby Dragon
Musketeer Battle Ram Witch Mega Knight
Rune Giant
Berserker Musketeer
Witch
Battle Ram Baby Dragon Mega Knight
Mega Knight
Musketeer Baby Dragon Witch
Goblinstein

Defense Synergies 0 5

Berserker
Musketeer
Baby Dragon Mega Knight
Battle Ram
Baby Dragon
Musketeer Witch Mega Knight
Rune Giant
Witch
Baby Dragon Mega Knight
Mega Knight
Musketeer Baby Dragon Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Musketeer Witch Mega Knight
Witch Mega Knight Musketeer
Witch Musketeer Mega Knight
Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Mega Knight
Witch Musketeer
Musketeer Mega Knight
Berserker Witch Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon Witch
Mega Knight Musketeer Witch
Mega Knight Baby Dragon Witch
Mega Knight
Mega Knight Goblinstein
Mega Knight Musketeer Witch
Mega Knight Musketeer Baby Dragon Witch
Baby Dragon Witch Musketeer Mega Knight
Musketeer
Mega Knight Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Musketeer Baby Dragon Mega Knight
Mega Knight Musketeer Witch
Mega Knight Musketeer
Musketeer Witch Mega Knight
Goblinstein Musketeer Baby Dragon Witch
Musketeer Witch
Mega Knight
Mega Knight Goblinstein Baby Dragon Witch
Witch Musketeer
Mega Knight Musketeer Witch
Mega Knight
Mega Knight Witch
Musketeer Baby Dragon Witch Mega Knight
Witch Musketeer Baby Dragon Goblinstein
Mega Knight Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer
Baby Dragon Mega Knight Goblinstein
Goblinstein Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Musketeer
Musketeer
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Baby Dragon Witch Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Musketeer Baby Dragon
Baby Dragon Witch Mega Knight Goblinstein
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Witch Goblinstein
Musketeer Mega Knight
Mega Knight
Musketeer Witch Goblinstein
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Mega Knight
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch Mega Knight
Mega Knight

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