My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Demolisher Electro Giant Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Wall Breakers Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Wall Breakers Phoenix
Giant Snowball
Musketeer Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Musketeer Bomb Tower Wall Breakers
The Log
Musketeer Goblin Demolisher Wall Breakers
Earthquake
Bomb Tower
Arrows
Wall Breakers
Royal Delivery
Musketeer Battle Healer Goblin Demolisher Wall Breakers Mother Witch
Fireball
Musketeer Bomb Tower Battle Healer Wall Breakers Mother Witch
Poison
Musketeer Bomb Tower Battle Healer Phoenix Mother Witch
Lightning
Musketeer Bomb Tower Battle Healer Phoenix Mother Witch
Rocket
Musketeer Bomb Tower Battle Healer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Goblin Demolisher Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Demolisher Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Musketeer Bomb Tower Battle Healer Goblin Demolisher Phoenix Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Musketeer Bomb Tower Battle Healer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Healer
Bomb Tower
Battle Healer
Musketeer Goblin Demolisher
Goblin Demolisher
Battle Healer
Wall Breakers
Electro Giant
Mother Witch
Phoenix
Mother Witch
Electro Giant

Defense Synergies 1 4

Musketeer
Battle Healer Bomb Tower
Bomb Tower
Musketeer Battle Healer
Battle Healer
Musketeer Bomb Tower Phoenix Mother Witch
Goblin Demolisher
Wall Breakers
Electro Giant
Phoenix
Battle Healer
Mother Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Demolisher
Bomb Tower Musketeer Battle Healer Phoenix
Bomb Tower Musketeer
Bomb Tower Musketeer Phoenix
Bomb Tower Battle Healer Goblin Demolisher
Musketeer Bomb Tower Goblin Demolisher Mother Witch
Musketeer Bomb Tower Phoenix
Musketeer Bomb Tower Battle Healer Electro Giant Phoenix
Musketeer Bomb Tower Phoenix
Musketeer Battle Healer Phoenix
Mother Witch Musketeer Bomb Tower Goblin Demolisher Electro Giant
Musketeer Phoenix
Bomb Tower Musketeer Battle Healer
Bomb Tower Goblin Demolisher
Bomb Tower Phoenix
Bomb Tower Electro Giant
Bomb Tower Musketeer
Bomb Tower Musketeer Battle Healer Goblin Demolisher
Bomb Tower Musketeer Battle Healer Goblin Demolisher Mother Witch
Musketeer Bomb Tower Phoenix
Goblin Demolisher Musketeer Bomb Tower Battle Healer Electro Giant Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant
Musketeer Bomb Tower Battle Healer Phoenix
Musketeer Bomb Tower Battle Healer
Musketeer Battle Healer Phoenix
Musketeer Battle Healer Phoenix
Electro Giant Mother Witch Musketeer Bomb Tower Goblin Demolisher
Musketeer Bomb Tower Battle Healer Phoenix
Bomb Tower Battle Healer Phoenix
Bomb Tower Phoenix
Musketeer Phoenix
Musketeer Bomb Tower Phoenix
Electro Giant Phoenix
Bomb Tower
Musketeer Bomb Tower Goblin Demolisher Electro Giant
Electro Giant Phoenix Musketeer Bomb Tower Battle Healer
Musketeer Bomb Tower Battle Healer Electro Giant Phoenix Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Goblin Demolisher
Electro Giant Mother Witch Musketeer
Musketeer Goblin Demolisher
Goblin Demolisher
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Goblin Demolisher
Musketeer Goblin Demolisher
Musketeer Goblin Demolisher
Goblin Demolisher Electro Giant Mother Witch
Musketeer
Musketeer
Musketeer
Goblin Demolisher Electro Giant Mother Witch
Musketeer
Musketeer
Musketeer
Musketeer Electro Giant Mother Witch
Musketeer Electro Giant
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Electro Giant
Musketeer
Electro Giant Musketeer
Musketeer
Musketeer Electro Giant

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