My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Goblin Cage Zappies Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Dark Prince
Giant Snowball
Royal Recruits Musketeer Zappies Wall Breakers
Zap
Zappies Wall Breakers Dark Prince
Barbarian Barrel
Royal Recruits Musketeer Goblin Cage Zappies Wall Breakers Dark Prince Hunter
The Log
Royal Recruits Musketeer Goblin Cage Zappies Wall Breakers Dark Prince Hunter
Earthquake
Goblin Cage Zappies
Arrows
Royal Recruits Zappies Wall Breakers
Royal Delivery
Royal Recruits Musketeer Goblin Cage Battle Healer Zappies Wall Breakers Dark Prince Hunter
Fireball
Musketeer Goblin Cage Battle Healer Zappies Wall Breakers Hunter
Poison
Royal Recruits Musketeer Goblin Cage Battle Healer Zappies Hunter
Lightning
Musketeer Goblin Cage Battle Healer Dark Prince Hunter
Rocket
Musketeer Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Musketeer Goblin Cage Battle Healer Zappies Dark Prince Hunter Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Musketeer Goblin Cage Battle Healer

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer Battle Healer Zappies Wall Breakers
Musketeer
Royal Recruits Goblin Cage Battle Healer Dark Prince
Goblin Cage
Musketeer Battle Healer Wall Breakers Dark Prince Hunter
Battle Healer
Royal Recruits Musketeer Goblin Cage Zappies Dark Prince Hunter
Zappies
Royal Recruits Battle Healer Wall Breakers Dark Prince
Wall Breakers
Royal Recruits Goblin Cage Zappies
Dark Prince
Musketeer Goblin Cage Battle Healer Zappies
Hunter
Goblin Cage Battle Healer

Defense Synergies 1 10

Royal Recruits
Musketeer
Battle Healer Goblin Cage Zappies Dark Prince
Goblin Cage
Musketeer Battle Healer Zappies Hunter
Battle Healer
Musketeer Goblin Cage Zappies Dark Prince Hunter
Zappies
Musketeer Goblin Cage Battle Healer
Wall Breakers
Dark Prince
Musketeer Battle Healer Hunter
Hunter
Goblin Cage Battle Healer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Goblin Cage Zappies
Hunter Royal Recruits Musketeer Goblin Cage Battle Healer Zappies Dark Prince
Goblin Cage Hunter Royal Recruits Musketeer Zappies Dark Prince
Royal Recruits Goblin Cage Hunter Musketeer Zappies Dark Prince
Royal Recruits Goblin Cage Battle Healer Dark Prince
Musketeer Zappies Dark Prince Hunter
Musketeer Hunter Goblin Cage Zappies
Royal Recruits Musketeer Goblin Cage Battle Healer
Zappies Hunter Royal Recruits Musketeer Goblin Cage
Royal Recruits Musketeer Battle Healer Zappies Dark Prince Hunter
Royal Recruits Musketeer Zappies Dark Prince Hunter
Musketeer Hunter Zappies
Royal Recruits Goblin Cage Hunter Musketeer Battle Healer Zappies Dark Prince
Royal Recruits Goblin Cage Zappies Dark Prince Hunter
Royal Recruits Goblin Cage Zappies Hunter
Royal Recruits Goblin Cage Zappies Hunter
Royal Recruits Musketeer Goblin Cage Zappies Dark Prince Hunter
Goblin Cage Royal Recruits Musketeer Battle Healer Zappies Dark Prince Hunter
Goblin Cage Hunter Royal Recruits Musketeer Battle Healer Zappies Dark Prince
Royal Recruits Musketeer Goblin Cage Zappies Hunter
Royal Recruits Dark Prince Musketeer Battle Healer Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Battle Healer Zappies Dark Prince
Musketeer Battle Healer Hunter
Royal Recruits Zappies Musketeer Goblin Cage Battle Healer Dark Prince Hunter
Royal Recruits Dark Prince Hunter Musketeer Goblin Cage Battle Healer Zappies
Royal Recruits Musketeer Goblin Cage Battle Healer Zappies Dark Prince Hunter
Musketeer Zappies Hunter
Royal Recruits Dark Prince Musketeer Goblin Cage Battle Healer Zappies Hunter
Royal Recruits Goblin Cage Battle Healer Zappies Dark Prince Hunter
Royal Recruits Goblin Cage Zappies Dark Prince
Royal Recruits Musketeer Goblin Cage Zappies
Royal Recruits Musketeer Goblin Cage Zappies Dark Prince Hunter
Royal Recruits Goblin Cage Dark Prince
Royal Recruits Dark Prince Goblin Cage Zappies Hunter
Royal Recruits Musketeer Goblin Cage Zappies
Royal Recruits Zappies Musketeer Goblin Cage Battle Healer Dark Prince Hunter
Royal Recruits Musketeer Goblin Cage Battle Healer Zappies Dark Prince Hunter
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer Dark Prince
Dark Prince
Musketeer Hunter
Musketeer
Hunter
Musketeer
Royal Recruits Musketeer Dark Prince
Musketeer
Musketeer Hunter
Musketeer
Musketeer
Musketeer Hunter
Royal Recruits Musketeer
Musketeer Dark Prince Hunter
Musketeer
Musketeer
Royal Recruits Musketeer
Dark Prince Hunter
Musketeer Hunter
Musketeer
Musketeer
Musketeer Hunter
Musketeer Zappies
Musketeer Hunter
Zappies
Royal Recruits Musketeer Zappies Dark Prince
Musketeer Zappies Hunter
Musketeer Dark Prince Hunter
Musketeer
Royal Recruits Musketeer Dark Prince
Royal Recruits Musketeer Zappies
Musketeer Zappies
Royal Recruits Musketeer Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: