My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Bowler Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman Phoenix
Giant Snowball
Musketeer Goblin Hut Goblin Barrel Fisherman
Zap
Goblin Hut Goblin Barrel Fisherman
Barbarian Barrel
Musketeer Goblin Hut Goblin Barrel
The Log
Musketeer Goblin Hut Goblin Barrel Fisherman
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Musketeer Goblin Hut Goblin Barrel Bowler Fisherman
Fireball
Musketeer Goblin Hut Goblin Barrel Bowler Fisherman
Poison
Musketeer Goblin Hut Fisherman Phoenix
Lightning
Musketeer Goblin Hut Bowler Fisherman Phoenix
Rocket
Musketeer Goblin Hut Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Tornado Fisherman Musketeer Freeze Phoenix Goblin Hut Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Tornado Fisherman Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Goblin Hut Bowler Fisherman
Goblin Hut
Musketeer Goblin Barrel Bowler Fisherman
Goblin Barrel
Goblin Hut Bowler
Tornado
Freeze Bowler
Freeze
Tornado Phoenix
Bowler
Musketeer Goblin Hut Goblin Barrel Tornado Fisherman
Fisherman
Musketeer Goblin Hut Bowler
Phoenix
Freeze

Defense Synergies 1 5

Musketeer
Goblin Hut Tornado Bowler Fisherman
Goblin Hut
Musketeer Bowler
Goblin Barrel
Tornado
Bowler Musketeer
Freeze
Bowler
Tornado Musketeer Goblin Hut
Fisherman
Musketeer
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Goblin Hut
Musketeer Goblin Hut Fisherman Phoenix
Goblin Hut Tornado Bowler Fisherman Musketeer Freeze
Goblin Hut Musketeer Bowler Fisherman Phoenix
Tornado Bowler
Tornado Freeze Bowler Musketeer
Musketeer Tornado Goblin Hut Freeze Phoenix
Bowler Musketeer Phoenix
Musketeer Goblin Hut Tornado Fisherman Phoenix
Tornado Musketeer Bowler Fisherman Phoenix
Musketeer Goblin Hut Tornado Freeze Bowler Fisherman
Musketeer Goblin Hut Tornado Phoenix
Goblin Hut Bowler Musketeer Freeze
Bowler Goblin Hut Tornado Freeze
Goblin Hut Phoenix
Tornado Goblin Hut Freeze Bowler Fisherman
Musketeer Goblin Hut Tornado Bowler Fisherman
Musketeer Goblin Hut Tornado Bowler Fisherman
Tornado Freeze Musketeer Goblin Hut Bowler Fisherman
Musketeer Goblin Hut Tornado Fisherman Phoenix
Bowler Musketeer Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Bowler Fisherman
Musketeer Bowler Fisherman Phoenix
Musketeer Goblin Hut Bowler Fisherman
Bowler Musketeer Tornado Fisherman Phoenix
Musketeer Goblin Hut Bowler Fisherman Phoenix
Musketeer Goblin Hut Tornado Freeze
Musketeer Goblin Hut Bowler Phoenix
Fisherman Phoenix
Freeze Goblin Hut Tornado Phoenix
Musketeer Goblin Hut Phoenix
Musketeer Goblin Hut Bowler Phoenix
Tornado Bowler Phoenix
Bowler
Musketeer Bowler
Goblin Hut Phoenix Musketeer Tornado Freeze Bowler Fisherman
Bowler Musketeer Goblin Hut Freeze Phoenix
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer Tornado Bowler Fisherman
Goblin Hut
Musketeer Freeze
Bowler
Musketeer Tornado Freeze
Musketeer Tornado Bowler
Tornado Freeze Bowler
Tornado Fisherman
Musketeer Tornado Bowler Fisherman
Musketeer Tornado Bowler Fisherman
Musketeer Tornado
Musketeer Goblin Hut Bowler Fisherman
Musketeer Freeze Fisherman
Musketeer Goblin Hut Fisherman
Musketeer Goblin Hut Bowler
Musketeer Goblin Hut Bowler
Tornado Freeze
Fisherman
Musketeer Bowler Fisherman
Tornado Bowler
Musketeer Bowler
Tornado
Musketeer Tornado Bowler Fisherman
Musketeer
Tornado Freeze Bowler
Fisherman
Musketeer Tornado Bowler Fisherman
Musketeer Tornado Bowler Fisherman
Musketeer Tornado Fisherman
Musketeer Tornado
Musketeer Goblin Hut Freeze
Bowler
Musketeer
Freeze
Bowler
Musketeer Goblin Hut Freeze
Musketeer Tornado
Freeze
Musketeer Bowler
Musketeer Bowler
Tornado
Musketeer
Musketeer Tornado Freeze Bowler
Musketeer Tornado
Musketeer Tornado Freeze Bowler
Bowler
Fisherman

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