My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Goblin Hut Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Goblin Hut Bowler Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Musketeer Goblin Hut Goblin Drill
Zap
Firecracker Goblin Hut Goblin Drill
Barbarian Barrel
Firecracker Musketeer Goblin Hut Goblin Drill
The Log
Firecracker Musketeer Goblin Hut Goblin Drill
Earthquake
Firecracker Goblin Hut Goblin Drill
Arrows
Firecracker Goblin Hut Goblin Drill
Royal Delivery
Firecracker Musketeer Goblin Hut Goblin Drill Bowler
Fireball
Firecracker Musketeer Goblin Hut Goblin Drill Bowler
Poison
Firecracker Musketeer Goblin Hut Goblin Drill
Lightning
Musketeer Goblin Hut Bowler Archer Queen
Rocket
Musketeer Goblin Hut Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Musketeer Freeze Goblin Drill Goblin Hut Bowler Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Musketeer Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Goblin Drill Bowler
Musketeer
Goblin Hut Bowler The Log
Goblin Hut
Firecracker Musketeer Bowler The Log
Freeze
Goblin Drill
Firecracker The Log
Bowler
Firecracker Musketeer Goblin Hut The Log
The Log
Musketeer Goblin Hut Goblin Drill Bowler
Archer Queen

Defense Synergies 4 7

Firecracker
The Log Musketeer Goblin Hut
Musketeer
The Log Firecracker Goblin Hut Goblin Drill Bowler
Goblin Hut
Firecracker Musketeer Bowler
Freeze
Goblin Drill
Musketeer The Log
Bowler
The Log Musketeer Goblin Hut
The Log
Firecracker Musketeer Bowler Archer Queen Goblin Drill
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Goblin Hut The Log
Firecracker Musketeer Goblin Hut Goblin Drill The Log
Goblin Hut Bowler Musketeer Freeze Goblin Drill
Goblin Hut Firecracker Musketeer Goblin Drill Bowler
Firecracker Bowler The Log
Freeze Bowler The Log Firecracker Musketeer
Musketeer Firecracker Goblin Hut Freeze
Bowler Musketeer The Log
Musketeer Goblin Hut Goblin Drill Archer Queen
Firecracker Musketeer Bowler
Firecracker Musketeer Goblin Hut Freeze Goblin Drill Bowler The Log
Musketeer Firecracker Goblin Hut
Goblin Hut Goblin Drill Bowler Musketeer Freeze The Log
Bowler Firecracker Goblin Hut Freeze Goblin Drill The Log
Goblin Hut Goblin Drill
Goblin Hut Freeze Goblin Drill Bowler The Log
Firecracker Musketeer Goblin Hut Goblin Drill Bowler
Firecracker Musketeer Goblin Hut Goblin Drill Bowler The Log
Freeze Goblin Drill The Log Firecracker Musketeer Goblin Hut Bowler
Musketeer Goblin Hut Goblin Drill
Bowler Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Bowler
Firecracker Musketeer Bowler The Log
Musketeer Goblin Hut Bowler The Log
Bowler Musketeer The Log
Musketeer Goblin Hut Goblin Drill Bowler
Firecracker Musketeer Goblin Hut Freeze
Musketeer Goblin Hut Bowler
Freeze Firecracker Goblin Hut The Log
Musketeer Goblin Hut Goblin Drill
Musketeer Goblin Hut Bowler
Bowler The Log Archer Queen
Bowler
Firecracker Musketeer Bowler
Goblin Hut Firecracker Musketeer Freeze Goblin Drill Bowler The Log Archer Queen
Bowler Firecracker Musketeer Goblin Hut Freeze The Log Archer Queen
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Freeze Goblin Drill The Log
Firecracker Musketeer Bowler The Log
Goblin Hut Goblin Drill The Log
Firecracker Musketeer Freeze The Log
Firecracker Bowler The Log
Firecracker Musketeer Freeze
Firecracker Musketeer Bowler The Log
The Log Firecracker Freeze Bowler
The Log Firecracker
Musketeer Bowler
Firecracker Musketeer Bowler The Log
Firecracker Musketeer Archer Queen
Firecracker Musketeer Goblin Hut Bowler The Log
Firecracker Musketeer Freeze
Firecracker Musketeer Goblin Hut The Log
Firecracker Musketeer Goblin Hut Goblin Drill Bowler The Log
Firecracker Musketeer Goblin Hut Bowler The Log
Freeze
Firecracker Musketeer Bowler The Log
Firecracker Bowler The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Musketeer Goblin Drill The Log
Firecracker Freeze The Log Bowler
Firecracker The Log Musketeer Bowler
Musketeer Bowler The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer Goblin Hut Freeze
Bowler
Musketeer The Log
Firecracker Freeze
Firecracker Bowler The Log
Musketeer Goblin Hut Freeze
Firecracker Musketeer Archer Queen
Freeze
The Log
Firecracker Musketeer Bowler
The Log Firecracker Musketeer Bowler
Archer Queen
Firecracker Musketeer Archer Queen
Firecracker Musketeer Freeze Bowler The Log Archer Queen
Firecracker Musketeer Archer Queen
Firecracker Musketeer Freeze Bowler The Log Archer Queen
Firecracker Bowler

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