My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Wizard Elixir Collector Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Musketeer Goblin Hut Wizard Magic Archer
The Log
Musketeer Goblin Hut
Earthquake
Goblin Hut Elixir Collector
Arrows
Goblin Hut
Royal Delivery
Musketeer Goblin Hut Wizard Magic Archer
Fireball
Musketeer Goblin Hut Wizard Elixir Collector Magic Archer
Poison
Musketeer Goblin Hut Wizard Elixir Collector Magic Archer
Lightning
Musketeer Goblin Hut Wizard Elixir Collector Magic Archer
Rocket
Musketeer Goblin Hut Wizard Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Musketeer Poison Magic Archer Goblin Hut Wizard Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Musketeer Poison Magic Archer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Goblin Hut Mirror Mega Knight
Goblin Hut
Musketeer Mirror Magic Archer Mega Knight
Wizard
Mega Knight
Elixir Collector
Mirror
Musketeer Goblin Hut Poison Magic Archer
Poison
Mirror Mega Knight
Magic Archer
Goblin Hut Mirror Mega Knight
Mega Knight
Musketeer Goblin Hut Wizard Poison Magic Archer

Defense Synergies 0 11

Musketeer
Goblin Hut Mirror Mega Knight
Goblin Hut
Musketeer Wizard Mirror
Wizard
Goblin Hut Mega Knight
Elixir Collector
Mirror
Musketeer Goblin Hut Poison Magic Archer Mega Knight
Poison
Mirror Mega Knight
Magic Archer
Mirror Mega Knight
Mega Knight
Musketeer Wizard Mirror Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Wizard Magic Archer
Musketeer Goblin Hut Mega Knight
Goblin Hut Mega Knight Musketeer
Goblin Hut Musketeer Mega Knight
Poison Mega Knight
Musketeer Magic Archer Mega Knight
Musketeer Goblin Hut Wizard Poison Magic Archer
Musketeer Poison Magic Archer Mega Knight
Musketeer Goblin Hut
Musketeer Mega Knight
Poison Musketeer Goblin Hut Wizard Magic Archer Mega Knight
Musketeer Goblin Hut Wizard Poison Magic Archer
Goblin Hut Mega Knight Musketeer Wizard
Wizard Mega Knight Goblin Hut Poison Magic Archer
Goblin Hut Mega Knight
Goblin Hut Mega Knight
Wizard Mega Knight Musketeer Goblin Hut Poison
Mega Knight Musketeer Goblin Hut Wizard Magic Archer
Wizard Poison Musketeer Goblin Hut Magic Archer Mega Knight
Musketeer Goblin Hut
Wizard Mega Knight Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut
Poison Musketeer Wizard Magic Archer Mega Knight
Mega Knight Musketeer Goblin Hut
Mega Knight Musketeer
Musketeer Goblin Hut Mega Knight
Wizard Poison Musketeer Goblin Hut Magic Archer
Musketeer Goblin Hut
Mega Knight
Mega Knight Goblin Hut Poison Magic Archer
Musketeer Goblin Hut
Mega Knight Musketeer Goblin Hut
Mega Knight Poison
Mega Knight Wizard
Wizard Musketeer Magic Archer Mega Knight
Goblin Hut Musketeer Poison Magic Archer
Poison Mega Knight Musketeer Goblin Hut Wizard Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Musketeer
Poison Musketeer Magic Archer
Goblin Hut Poison Magic Archer
Musketeer Poison
Wizard Poison Magic Archer Mega Knight
Wizard Poison Musketeer Magic Archer
Musketeer Wizard Poison Magic Archer
Poison Wizard Magic Archer
Poison Wizard
Musketeer Poison
Poison Musketeer Wizard Magic Archer
Poison Musketeer Wizard Magic Archer
Poison Musketeer Goblin Hut Magic Archer
Musketeer Poison Magic Archer
Musketeer Goblin Hut Poison Magic Archer
Musketeer Goblin Hut Wizard Poison Magic Archer
Magic Archer Musketeer Goblin Hut Wizard Poison Mega Knight
Poison
Musketeer Wizard Poison Magic Archer Mega Knight
Wizard Poison Magic Archer Mega Knight
Musketeer Poison Magic Archer Mega Knight
Wizard Poison
Musketeer
Musketeer Poison
Poison Wizard Magic Archer Mega Knight
Poison Musketeer Wizard Magic Archer
Musketeer Wizard Poison Magic Archer Mega Knight
Poison Musketeer Magic Archer
Poison Musketeer Wizard Magic Archer
Musketeer Goblin Hut Wizard Poison
Poison Musketeer Wizard Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Wizard Poison Magic Archer
Musketeer Goblin Hut Magic Archer
Poison Musketeer Wizard Magic Archer
Poison Musketeer Wizard Magic Archer Mega Knight
Musketeer Wizard Poison Magic Archer
Poison
Musketeer Mega Knight
Musketeer Poison Magic Archer
Musketeer Poison Magic Archer
Poison Musketeer Magic Archer Mega Knight
Wizard Mega Knight

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