My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Goblin Demolisher Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Musketeer Goblin Cage
The Log
Musketeer Goblin Cage Goblin Demolisher
Earthquake
Goblin Cage
Arrows
Royal Delivery
Musketeer Goblin Cage Goblin Demolisher Mother Witch
Fireball
Musketeer Goblin Cage Mother Witch
Poison
Musketeer Goblin Cage Mother Witch
Lightning
Musketeer Goblin Cage Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Tornado Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tornado Musketeer Goblin Cage Goblin Demolisher Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Tornado Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Goblin Cage Mirror The Log Mega Knight
Goblin Cage
Musketeer Mirror The Log
Goblin Demolisher
Mirror
The Log Musketeer Goblin Cage Tornado
Tornado
Mirror The Log Mega Knight
The Log
Mirror Musketeer Goblin Cage Tornado Mega Knight
Mother Witch
Mega Knight
Mega Knight
Musketeer Tornado The Log Mother Witch

Defense Synergies 3 15

Musketeer
The Log Goblin Cage Mirror Tornado Mega Knight
Goblin Cage
Mirror Musketeer Tornado The Log Mother Witch
Goblin Demolisher
Mirror
Goblin Cage Tornado Musketeer The Log Mega Knight
Tornado
Mirror Musketeer Goblin Cage The Log Mother Witch Mega Knight
The Log
Musketeer Goblin Cage Mirror Tornado Mother Witch Mega Knight
Mother Witch
Goblin Cage Tornado The Log Mega Knight
Mega Knight
Musketeer Mirror Tornado The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage The Log
Musketeer Goblin Cage The Log Mega Knight
Goblin Cage Tornado Mega Knight Musketeer
Goblin Cage Musketeer Mega Knight
Goblin Cage Tornado The Log Mega Knight
Tornado The Log Musketeer Mother Witch Mega Knight
Musketeer Tornado Goblin Cage
Musketeer Goblin Cage The Log Mega Knight
Musketeer Goblin Cage Tornado
Tornado Musketeer Mega Knight
Mother Witch Musketeer Tornado The Log Mega Knight
Musketeer Tornado
Goblin Cage Mega Knight Musketeer The Log
Mega Knight Goblin Cage Tornado The Log
Goblin Cage Mega Knight
Tornado Goblin Cage The Log Mega Knight
Mega Knight Musketeer Goblin Cage Tornado
Goblin Cage Mega Knight Musketeer Tornado The Log
Goblin Cage Tornado The Log Musketeer Mother Witch Mega Knight
Musketeer Goblin Cage Tornado
Mega Knight Musketeer The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage
Musketeer The Log Mega Knight
Mega Knight Musketeer Goblin Cage The Log
Mega Knight Musketeer Goblin Cage Tornado The Log
Musketeer Goblin Cage Mega Knight
Mother Witch Musketeer Tornado
Musketeer Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Tornado The Log
Musketeer Goblin Cage
Mega Knight Musketeer Goblin Cage
Mega Knight Goblin Cage Tornado The Log
Mega Knight Goblin Cage
Musketeer Goblin Cage Mega Knight
Musketeer Goblin Cage Tornado The Log
Mega Knight Musketeer Goblin Cage The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer Tornado The Log
The Log
Musketeer The Log
The Log Mega Knight
Mother Witch Musketeer Tornado
Musketeer Tornado The Log
The Log Tornado
The Log Tornado
Musketeer Tornado
Musketeer Tornado The Log
Musketeer Tornado
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Tornado
Musketeer The Log Mega Knight
Tornado The Log Mother Witch Mega Knight
Musketeer The Log Mega Knight
Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado The Log Mother Witch Mega Knight
The Log Musketeer Tornado
Musketeer Tornado The Log Mega Knight
Musketeer Tornado The Log
Musketeer Tornado Mother Witch
Musketeer
Musketeer The Log Mega Knight
Mega Knight
The Log
Musketeer
Musketeer Tornado
The Log
Musketeer Mega Knight
The Log Musketeer
Tornado
Musketeer Mega Knight
Musketeer Tornado The Log
Musketeer Tornado
Musketeer Tornado The Log Mega Knight

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