My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Valkyrie Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Giant Skeleton
Giant Snowball
Musketeer Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Musketeer Goblin Cage Valkyrie Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Musketeer Goblin Cage Goblin Barrel Skeleton Army Prince Giant Skeleton
Earthquake
Goblin Cage Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Musketeer Goblin Cage Valkyrie Wizard Goblin Barrel Skeleton Army Prince Giant Skeleton
Fireball
Musketeer Goblin Cage Wizard Goblin Barrel Skeleton Army
Poison
Musketeer Goblin Cage Wizard Skeleton Army
Lightning
Musketeer Goblin Cage Valkyrie Wizard Prince
Rocket
Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Musketeer Goblin Cage Valkyrie Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Musketeer Goblin Cage

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Goblin Cage Prince Giant Skeleton
Goblin Cage
Musketeer Goblin Barrel Giant Skeleton
Valkyrie
Musketeer Goblin Barrel Prince Wizard Giant Skeleton
Wizard
Valkyrie Prince Giant Skeleton
Goblin Barrel
Valkyrie Prince Goblin Cage Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel Musketeer Wizard
Giant Skeleton
Musketeer Goblin Cage Valkyrie Wizard Goblin Barrel

Defense Synergies 1 13

Musketeer
Valkyrie Goblin Cage Skeleton Army Giant Skeleton
Goblin Cage
Musketeer Wizard Skeleton Army Prince
Valkyrie
Musketeer Wizard Prince
Wizard
Goblin Cage Valkyrie Skeleton Army Prince Giant Skeleton
Goblin Barrel
Skeleton Army
Musketeer Goblin Cage Wizard Prince Giant Skeleton
Prince
Goblin Cage Valkyrie Wizard Skeleton Army
Giant Skeleton
Musketeer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage Valkyrie Wizard
Skeleton Army Musketeer Goblin Cage Valkyrie Prince
Goblin Cage Skeleton Army Prince Musketeer Valkyrie Giant Skeleton
Goblin Cage Skeleton Army Prince Musketeer Valkyrie
Goblin Cage Valkyrie Skeleton Army Prince Giant Skeleton
Skeleton Army Musketeer Valkyrie
Musketeer Goblin Cage Wizard
Musketeer Goblin Cage Valkyrie Giant Skeleton
Musketeer Goblin Cage Skeleton Army Prince
Skeleton Army Musketeer Valkyrie Prince Giant Skeleton
Valkyrie Skeleton Army Musketeer Wizard Giant Skeleton
Musketeer Wizard
Goblin Cage Skeleton Army Prince Musketeer Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Goblin Cage Prince
Skeleton Army Goblin Cage Prince
Skeleton Army Goblin Cage Prince
Wizard Musketeer Goblin Cage Valkyrie Skeleton Army Prince
Goblin Cage Valkyrie Musketeer Wizard Skeleton Army Prince
Goblin Cage Valkyrie Wizard Musketeer Giant Skeleton
Musketeer Goblin Cage Prince
Valkyrie Wizard Skeleton Army Musketeer Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Cage Prince Giant Skeleton
Musketeer Valkyrie Wizard Prince
Skeleton Army Giant Skeleton Musketeer Goblin Cage Valkyrie Prince
Valkyrie Skeleton Army Prince Giant Skeleton Musketeer Goblin Cage
Giant Skeleton Musketeer Goblin Cage Valkyrie Skeleton Army Prince
Wizard Musketeer
Skeleton Army Prince Musketeer Goblin Cage Valkyrie Giant Skeleton
Giant Skeleton Goblin Cage Valkyrie Skeleton Army Prince
Goblin Cage Giant Skeleton Valkyrie Skeleton Army Prince
Musketeer Goblin Cage Skeleton Army
Musketeer Goblin Cage Valkyrie Prince Giant Skeleton
Skeleton Army Goblin Cage Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Goblin Cage Valkyrie Wizard
Wizard Musketeer Goblin Cage Valkyrie Skeleton Army
Skeleton Army Musketeer Goblin Cage Valkyrie Prince Giant Skeleton
Valkyrie Musketeer Goblin Cage Wizard Giant Skeleton
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Giant Skeleton
Musketeer
Giant Skeleton
Musketeer Valkyrie Prince Giant Skeleton
Wizard Valkyrie
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Musketeer Prince
Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Musketeer
Musketeer
Musketeer Prince
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard Prince
Valkyrie Wizard
Musketeer Prince Giant Skeleton
Wizard
Musketeer Prince
Musketeer
Valkyrie Wizard
Musketeer Wizard
Musketeer Wizard Prince
Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Prince Giant Skeleton
Wizard
Musketeer Skeleton Army Prince
Musketeer Wizard
Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Giant Skeleton
Musketeer Prince
Musketeer Giant Skeleton
Musketeer
Musketeer Prince Giant Skeleton
Prince
Wizard

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