My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Dark Prince Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Guards Dark Prince
Giant Snowball
Musketeer Battle Ram Goblin Curse Guards Princess
Zap
Battle Ram Goblin Curse Guards Dark Prince Princess
Barbarian Barrel
Musketeer Battle Ram Goblin Curse Guards Dark Prince Princess
The Log
Musketeer Battle Ram Goblin Curse Guards Dark Prince Princess
Earthquake
Guards
Arrows
Goblin Curse Guards Princess
Royal Delivery
Musketeer Battle Ram Guards Dark Prince Princess Mother Witch
Fireball
Musketeer Battle Ram Princess Mother Witch
Poison
Musketeer Goblin Curse Guards Princess Mother Witch
Lightning
Musketeer Battle Ram Dark Prince Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Guards Dark Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Guards Princess Musketeer Battle Ram Dark Prince Mother Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Guards Princess Musketeer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Dark Prince
Battle Ram
Musketeer Lightning Princess Mother Witch
Goblin Curse
Guards
Dark Prince
Musketeer Lightning Princess Mother Witch
Lightning
Battle Ram Dark Prince
Princess
Battle Ram Dark Prince Mother Witch
Mother Witch
Battle Ram Dark Prince Princess

Defense Synergies 1 6

Musketeer
Guards Dark Prince
Battle Ram
Goblin Curse
Guards
Musketeer Princess Mother Witch
Dark Prince
Musketeer Princess Mother Witch
Lightning
Princess
Guards Dark Prince Mother Witch
Mother Witch
Guards Dark Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer
Musketeer Goblin Curse Dark Prince
Musketeer Goblin Curse Dark Prince Lightning
Musketeer Goblin Curse Guards Dark Prince
Lightning Dark Prince Princess
Musketeer Guards Dark Prince Mother Witch
Musketeer Lightning Goblin Curse Princess
Lightning Musketeer
Musketeer Goblin Curse Princess
Guards Musketeer Dark Prince
Goblin Curse Guards Mother Witch Musketeer Dark Prince Princess
Musketeer Goblin Curse Princess
Musketeer Goblin Curse Guards Dark Prince Lightning
Goblin Curse Guards Dark Prince Princess
Goblin Curse
Goblin Curse Lightning
Musketeer Dark Prince
Musketeer Guards Dark Prince
Musketeer Goblin Curse Guards Dark Prince Princess Mother Witch
Musketeer Goblin Curse
Dark Prince Musketeer Goblin Curse Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Musketeer Lightning
Guards Musketeer Dark Prince Lightning
Guards Dark Prince Lightning Musketeer
Musketeer Goblin Curse Guards Dark Prince
Mother Witch Musketeer Goblin Curse Princess
Guards Dark Prince Musketeer Lightning
Goblin Curse Dark Prince
Lightning Dark Prince
Musketeer Goblin Curse Guards
Musketeer Guards Dark Prince
Lightning Guards Dark Prince
Dark Prince Lightning Goblin Curse Guards
Musketeer Goblin Curse Princess
Guards Musketeer Dark Prince Lightning
Musketeer Goblin Curse Dark Prince Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Musketeer Guards
Musketeer Goblin Curse Princess
Lightning
Lightning Musketeer Guards Dark Prince
Goblin Curse Dark Prince
Mother Witch Musketeer Goblin Curse Princess
Musketeer Princess
Goblin Curse Lightning Princess
Lightning
Lightning Musketeer Guards
Lightning Musketeer Dark Prince Princess
Lightning Musketeer Goblin Curse Princess
Lightning Musketeer Princess
Lightning Musketeer Princess
Lightning Princess Musketeer
Lightning Musketeer Princess
Lightning Musketeer Princess
Lightning
Lightning
Lightning Musketeer Dark Prince Princess
Lightning Goblin Curse Princess Mother Witch
Lightning Musketeer
Lightning Princess
Musketeer Lightning
Lightning Musketeer
Goblin Curse Mother Witch Dark Prince Princess
Musketeer Lightning Princess
Lightning Musketeer Princess
Lightning Musketeer Goblin Curse
Lightning Musketeer Goblin Curse Princess Mother Witch
Lightning Musketeer Guards
Lightning
Lightning Musketeer
Lightning Princess
Goblin Curse Lightning Princess
Lightning Musketeer Guards Dark Prince Princess
Lightning Musketeer Goblin Curse Princess
Lightning Musketeer Dark Prince Princess
Musketeer Lightning Princess
Lightning
Musketeer Dark Prince
Musketeer Guards Lightning Princess
Musketeer Lightning Princess
Lightning Musketeer Dark Prince Princess
Lightning

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