My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Prince
Giant Snowball
Musketeer Hog Rider Wall Breakers
Zap
Firecracker Wall Breakers Prince
Barbarian Barrel
Firecracker Musketeer Bomb Tower Wizard Wall Breakers
The Log
Firecracker Musketeer Hog Rider Wall Breakers Prince
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Musketeer Hog Rider Wizard Wall Breakers Prince
Fireball
Firecracker Musketeer Bomb Tower Hog Rider Wizard Wall Breakers
Poison
Firecracker Musketeer Bomb Tower Wizard
Lightning
Musketeer Bomb Tower Wizard Prince
Rocket
Musketeer Bomb Tower Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Musketeer Bomb Tower Hog Rider Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Firecracker Musketeer Bomb Tower

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Wall Breakers Prince Mega Knight
Musketeer
Hog Rider Prince Mega Knight
Bomb Tower
Hog Rider
Firecracker Musketeer Wizard Prince Mega Knight
Wizard
Hog Rider Prince Mega Knight
Wall Breakers
Firecracker Mega Knight
Prince
Mega Knight Firecracker Musketeer Hog Rider Wizard
Mega Knight
Prince Firecracker Musketeer Hog Rider Wizard Wall Breakers

Defense Synergies 0 8

Firecracker
Musketeer Bomb Tower Prince Mega Knight
Musketeer
Firecracker Bomb Tower Mega Knight
Bomb Tower
Firecracker Musketeer
Hog Rider
Wizard
Prince Mega Knight
Wall Breakers
Prince
Firecracker Wizard
Mega Knight
Firecracker Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard
Bomb Tower Firecracker Musketeer Prince Mega Knight
Bomb Tower Prince Mega Knight Musketeer
Bomb Tower Prince Firecracker Musketeer Mega Knight
Firecracker Bomb Tower Prince Mega Knight
Firecracker Musketeer Bomb Tower Mega Knight
Musketeer Firecracker Bomb Tower Wizard
Musketeer Bomb Tower Mega Knight
Musketeer Bomb Tower Prince
Firecracker Musketeer Prince Mega Knight
Firecracker Musketeer Bomb Tower Wizard Mega Knight
Musketeer Firecracker Wizard
Bomb Tower Prince Mega Knight Musketeer Wizard
Bomb Tower Wizard Mega Knight Firecracker Prince
Bomb Tower Prince Mega Knight
Bomb Tower Prince Mega Knight
Bomb Tower Wizard Mega Knight Firecracker Musketeer Prince
Bomb Tower Mega Knight Firecracker Musketeer Wizard Prince
Bomb Tower Wizard Firecracker Musketeer Mega Knight
Musketeer Bomb Tower Prince
Wizard Mega Knight Firecracker Musketeer Bomb Tower Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Firecracker Musketeer Bomb Tower Wizard Prince Mega Knight
Mega Knight Musketeer Bomb Tower Prince
Prince Mega Knight Musketeer
Musketeer Prince Mega Knight
Firecracker Wizard Musketeer Bomb Tower
Prince Musketeer Bomb Tower
Mega Knight Bomb Tower Prince
Mega Knight Firecracker Bomb Tower Prince
Musketeer
Mega Knight Musketeer Bomb Tower Prince
Mega Knight Prince
Prince Mega Knight Bomb Tower Wizard
Wizard Firecracker Musketeer Bomb Tower Mega Knight
Firecracker Musketeer Bomb Tower Prince
Mega Knight Firecracker Musketeer Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince
Wizard Firecracker Mega Knight
Firecracker Wizard Musketeer
Firecracker Musketeer Wizard
Firecracker Wizard
Firecracker Wizard
Musketeer Prince
Firecracker Musketeer Wizard Prince
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Mega Knight
Firecracker Musketeer Wizard Prince Mega Knight
Firecracker Wizard Mega Knight
Musketeer Prince Mega Knight
Wizard
Musketeer Prince
Musketeer
Firecracker Wizard Mega Knight
Firecracker Musketeer Wizard
Musketeer Wizard Prince Mega Knight
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Musketeer Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Musketeer Prince
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Prince Mega Knight
Firecracker Musketeer Wizard
Firecracker Musketeer Prince Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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