My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Musketeer Mighty Miner
Zap
Inferno Tower Mighty Miner
Barbarian Barrel
Musketeer Inferno Tower
The Log
Musketeer
Earthquake
Inferno Tower
Arrows
Royal Delivery
Musketeer Bowler
Fireball
Musketeer Inferno Tower Bowler Mighty Miner
Poison
Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Bowler Mighty Miner
Rocket
Musketeer Inferno Tower Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Bowler Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Musketeer Freeze Mighty Miner Inferno Tower Bowler Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Musketeer Freeze Mighty Miner

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Mirror Bowler Mega Knight
Inferno Tower
Mirror
Musketeer Freeze Lightning
Freeze
Mirror
Bowler
Musketeer Lightning
Lightning
Mirror Bowler
Mega Knight
Musketeer
Mighty Miner

Defense Synergies 0 9

Musketeer
Inferno Tower Mirror Bowler Mega Knight
Inferno Tower
Musketeer Mirror Mega Knight
Mirror
Musketeer Inferno Tower Bowler Mega Knight
Freeze
Mega Knight
Bowler
Musketeer Mirror
Lightning
Mega Knight
Musketeer Inferno Tower Mirror Freeze
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Musketeer Inferno Tower
Inferno Tower Musketeer Mega Knight
Inferno Tower Bowler Mega Knight Musketeer Freeze Lightning
Inferno Tower Musketeer Bowler Mega Knight
Lightning Bowler Mega Knight
Freeze Bowler Musketeer Mega Knight
Musketeer Inferno Tower Lightning Freeze
Bowler Lightning Musketeer Inferno Tower Mega Knight
Inferno Tower Mighty Miner Musketeer
Musketeer Inferno Tower Bowler Mega Knight
Musketeer Freeze Bowler Mega Knight
Musketeer Inferno Tower
Inferno Tower Bowler Mega Knight Musketeer Freeze Lightning
Bowler Mega Knight Freeze
Inferno Tower Mega Knight
Inferno Tower Freeze Bowler Lightning Mega Knight
Mega Knight Musketeer Inferno Tower Bowler
Mega Knight Musketeer Bowler
Freeze Musketeer Bowler Mega Knight
Musketeer Inferno Tower
Bowler Mega Knight Musketeer
Inferno Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Bowler
Musketeer Bowler Lightning Mega Knight
Mega Knight Musketeer Inferno Tower Bowler Lightning
Bowler Lightning Mega Knight Musketeer Inferno Tower
Inferno Tower Musketeer Bowler Mega Knight Mighty Miner
Musketeer Freeze
Musketeer Inferno Tower Bowler Lightning
Inferno Tower Mega Knight Mighty Miner
Freeze Lightning Mega Knight Inferno Tower
Inferno Tower Musketeer
Mega Knight Musketeer Inferno Tower Bowler
Lightning Mega Knight Bowler
Bowler Lightning Mega Knight Inferno Tower
Musketeer Bowler Mega Knight
Inferno Tower Musketeer Freeze Bowler Lightning Mighty Miner
Bowler Mega Knight Musketeer Inferno Tower Freeze Mighty Miner
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Freeze
Musketeer Bowler
Lightning
Lightning Musketeer Freeze
Bowler Mega Knight
Musketeer Freeze
Musketeer Bowler
Freeze Bowler Lightning
Lightning
Lightning Musketeer Bowler
Lightning Musketeer Bowler
Lightning Musketeer
Lightning Musketeer Bowler
Lightning Musketeer Freeze
Lightning Musketeer
Lightning Musketeer Bowler
Lightning Musketeer Bowler Mega Knight
Lightning Freeze
Lightning
Lightning Musketeer Bowler Mega Knight
Lightning Bowler Mega Knight
Lightning Musketeer Bowler Mega Knight
Lightning
Musketeer Bowler Lightning
Lightning Musketeer
Freeze Bowler Mega Knight
Musketeer Bowler Lightning
Lightning Musketeer Bowler Mega Knight
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Freeze
Lightning Bowler
Lightning Musketeer Mega Knight
Lightning Freeze
Mighty Miner Mega Knight
Bowler Lightning
Lightning Musketeer Freeze
Lightning Musketeer
Freeze
Lightning Musketeer Bowler Mega Knight
Musketeer Bowler Lightning
Lightning
Musketeer Mega Knight
Musketeer Freeze Bowler Lightning
Musketeer Lightning
Lightning Musketeer Freeze Bowler Mega Knight
Lightning Bowler Mega Knight

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