My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Giant Skeleton Mother Witch Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Musketeer Clone
Zap
Skeleton Barrel Clone Sparky
Barbarian Barrel
Skeleton Barrel Musketeer Clone Giant Skeleton Sparky
The Log
Skeleton Barrel Mini P.E.K.K.A Musketeer Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Musketeer Clone Giant Skeleton Mother Witch Sparky
Fireball
Skeleton Barrel Musketeer Clone Mother Witch Sparky
Poison
Skeleton Barrel Musketeer Clone Mother Witch Sparky
Lightning
Mini P.E.K.K.A Musketeer Mother Witch Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Clone Giant Skeleton Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Mini P.E.K.K.A Musketeer Mother Witch Golden Knight Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Clone Mini P.E.K.K.A Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Mini P.E.K.K.A Musketeer Giant Skeleton Sparky Golden Knight
Mini P.E.K.K.A
Sparky Skeleton Barrel Musketeer Giant Skeleton
Musketeer
Skeleton Barrel Mini P.E.K.K.A Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Sparky
Giant Skeleton
Clone Skeleton Barrel Mini P.E.K.K.A Musketeer Mother Witch Sparky
Mother Witch
Giant Skeleton
Sparky
Mini P.E.K.K.A Skeleton Barrel Clone Giant Skeleton Golden Knight
Golden Knight
Skeleton Barrel Sparky

Defense Synergies 0 8

Skeleton Barrel
Musketeer
Mini P.E.K.K.A
Musketeer Mother Witch
Musketeer
Skeleton Barrel Mini P.E.K.K.A Giant Skeleton Golden Knight
Clone
Giant Skeleton
Musketeer Mother Witch
Mother Witch
Mini P.E.K.K.A Giant Skeleton Golden Knight
Sparky
Golden Knight
Golden Knight
Musketeer Mother Witch Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer Sparky Golden Knight
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Sparky Musketeer Giant Skeleton
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Giant Skeleton Sparky
Musketeer Mother Witch
Musketeer
Skeleton Barrel Musketeer Giant Skeleton Sparky Golden Knight
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton Sparky
Mother Witch Musketeer Giant Skeleton
Musketeer
Mini P.E.K.K.A Sparky Musketeer Giant Skeleton
Sparky Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Mini P.E.K.K.A Musketeer
Musketeer Golden Knight
Musketeer Giant Skeleton Mother Witch
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton Sparky
Skeleton Barrel Mini P.E.K.K.A Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Sparky Golden Knight
Mini P.E.K.K.A Giant Skeleton Musketeer Sparky
Giant Skeleton Mini P.E.K.K.A Musketeer Sparky
Mother Witch Skeleton Barrel Musketeer
Mini P.E.K.K.A Sparky Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Mini P.E.K.K.A Sparky
Musketeer Sparky
Mini P.E.K.K.A Musketeer Giant Skeleton Sparky Golden Knight
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky Golden Knight
Musketeer Sparky
Sparky Mini P.E.K.K.A Musketeer Giant Skeleton Golden Knight
Mini P.E.K.K.A Musketeer Giant Skeleton Mother Witch Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Giant Skeleton Sparky Golden Knight
Skeleton Barrel Musketeer Golden Knight
Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Musketeer Giant Skeleton Sparky
Sparky
Mother Witch Skeleton Barrel Musketeer
Musketeer Sparky
Skeleton Barrel
Skeleton Barrel Golden Knight
Mini P.E.K.K.A Musketeer Sparky
Skeleton Barrel Musketeer Sparky Golden Knight
Musketeer
Skeleton Barrel Musketeer Sparky Golden Knight
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Sparky
Skeleton Barrel Musketeer Sparky Golden Knight
Skeleton Barrel Musketeer Sparky
Sparky
Mini P.E.K.K.A Sparky
Skeleton Barrel Mini P.E.K.K.A Musketeer Sparky
Skeleton Barrel Mother Witch Golden Knight
Musketeer Giant Skeleton Sparky
Musketeer Sparky
Skeleton Barrel Musketeer
Mother Witch Sparky
Skeleton Barrel Musketeer Sparky Golden Knight
Skeleton Barrel Musketeer Sparky Golden Knight
Skeleton Barrel Musketeer Sparky Golden Knight
Musketeer Mother Witch Sparky
Skeleton Barrel Musketeer
Mini P.E.K.K.A Sparky
Musketeer Sparky
Sparky
Giant Skeleton Sparky
Sparky
Skeleton Barrel Musketeer
Musketeer
Mini P.E.K.K.A Musketeer Sparky
Skeleton Barrel Musketeer
Giant Skeleton Sparky
Musketeer Sparky
Musketeer Giant Skeleton Sparky Golden Knight
Musketeer
Skeleton Barrel Musketeer Giant Skeleton Sparky Golden Knight
Sparky
Sparky

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