My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Hunter Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Hunter Goblin Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Goblin Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Musketeer Skeleton Army Hunter
The Log
Firecracker Mini P.E.K.K.A Musketeer Skeleton Army Hunter
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Battle Healer Skeleton Army Hunter
Fireball
Firecracker Musketeer Battle Healer Skeleton Army Hunter
Poison
Firecracker Musketeer Battle Healer Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Musketeer Battle Healer Hunter Archer Queen
Rocket
Musketeer Battle Healer Hunter Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Mini P.E.K.K.A Musketeer Battle Healer Hunter Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Mini P.E.K.K.A Musketeer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Battle Healer Goblin Giant
Mini P.E.K.K.A
Firecracker Musketeer Battle Healer Hunter Goblin Giant
Musketeer
Mini P.E.K.K.A Battle Healer Goblin Giant
Battle Healer
Firecracker Mini P.E.K.K.A Musketeer Hunter Goblin Giant
Skeleton Army
Hunter
Mini P.E.K.K.A Battle Healer Goblin Giant
Goblin Giant
Firecracker Mini P.E.K.K.A Musketeer Battle Healer Hunter
Archer Queen

Defense Synergies 1 13

Firecracker
Mini P.E.K.K.A Musketeer Battle Healer Skeleton Army Hunter
Mini P.E.K.K.A
Firecracker Musketeer Battle Healer Skeleton Army Hunter
Musketeer
Battle Healer Firecracker Mini P.E.K.K.A Skeleton Army
Battle Healer
Musketeer Firecracker Mini P.E.K.K.A Hunter Archer Queen
Skeleton Army
Firecracker Mini P.E.K.K.A Musketeer Archer Queen
Hunter
Firecracker Mini P.E.K.K.A Battle Healer
Goblin Giant
Archer Queen
Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Goblin Giant
Mini P.E.K.K.A Skeleton Army Hunter Firecracker Musketeer Battle Healer
Mini P.E.K.K.A Skeleton Army Hunter Musketeer
Mini P.E.K.K.A Skeleton Army Hunter Firecracker Musketeer
Firecracker Mini P.E.K.K.A Battle Healer Skeleton Army
Skeleton Army Firecracker Musketeer Hunter
Musketeer Hunter Firecracker
Musketeer Battle Healer Goblin Giant
Mini P.E.K.K.A Hunter Musketeer Skeleton Army Archer Queen
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Battle Healer Hunter
Skeleton Army Firecracker Musketeer Hunter Goblin Giant
Musketeer Hunter Firecracker
Mini P.E.K.K.A Skeleton Army Hunter Musketeer Battle Healer
Skeleton Army Firecracker Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Hunter
Skeleton Army Mini P.E.K.K.A Hunter
Firecracker Mini P.E.K.K.A Musketeer Skeleton Army Hunter
Firecracker Musketeer Battle Healer Skeleton Army Hunter
Hunter Firecracker Musketeer Battle Healer
Mini P.E.K.K.A Musketeer Hunter
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Battle Healer Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Battle Healer
Firecracker Mini P.E.K.K.A Musketeer Battle Healer Hunter
Skeleton Army Mini P.E.K.K.A Musketeer Battle Healer Hunter Goblin Giant
Mini P.E.K.K.A Skeleton Army Hunter Musketeer Battle Healer Goblin Giant
Mini P.E.K.K.A Musketeer Battle Healer Skeleton Army Hunter Goblin Giant
Firecracker Musketeer Hunter Goblin Giant
Mini P.E.K.K.A Skeleton Army Musketeer Battle Healer Hunter Goblin Giant
Mini P.E.K.K.A Battle Healer Skeleton Army Hunter Goblin Giant
Firecracker Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army Goblin Giant
Mini P.E.K.K.A Musketeer Hunter
Skeleton Army Goblin Giant Archer Queen
Mini P.E.K.K.A Skeleton Army Hunter Goblin Giant
Firecracker Musketeer Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Musketeer Battle Healer Hunter Goblin Giant Archer Queen
Firecracker Mini P.E.K.K.A Musketeer Battle Healer Hunter Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer
Goblin Giant
Firecracker Musketeer
Firecracker
Firecracker Musketeer Hunter Goblin Giant
Firecracker Musketeer
Firecracker Hunter
Firecracker
Mini P.E.K.K.A Musketeer
Firecracker Musketeer
Firecracker Musketeer Archer Queen
Firecracker Musketeer Hunter
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Hunter
Firecracker Musketeer
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Hunter
Firecracker
Musketeer
Musketeer
Musketeer
Firecracker Hunter
Firecracker Musketeer Hunter
Musketeer
Firecracker Musketeer
Firecracker Musketeer Hunter
Firecracker Musketeer
Mini P.E.K.K.A
Musketeer Hunter
Firecracker
Firecracker
Musketeer Skeleton Army
Firecracker Musketeer Hunter Archer Queen
Firecracker Mini P.E.K.K.A Musketeer Hunter
Firecracker Musketeer
Archer Queen
Firecracker Musketeer Archer Queen
Firecracker Musketeer Archer Queen
Firecracker Musketeer Archer Queen
Firecracker Musketeer Goblin Giant Archer Queen

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