My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Musketeer Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Musketeer Skeleton Army Giant Skeleton Electro Wizard Lumberjack
The Log
Musketeer Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Musketeer Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Musketeer Skeleton Army Balloon Electro Wizard
Lightning
Musketeer Balloon Electro Wizard Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Musketeer Electro Wizard Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Musketeer

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Mirror Balloon Giant Skeleton The Log Lumberjack
Mirror
The Log Musketeer Skeleton Army Balloon Giant Skeleton Lumberjack
Skeleton Army
Mirror
Balloon
Lumberjack Musketeer Mirror Giant Skeleton The Log Electro Wizard
Giant Skeleton
Musketeer Mirror Balloon The Log Electro Wizard Lumberjack
The Log
Mirror Musketeer Balloon Giant Skeleton Lumberjack
Electro Wizard
Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Musketeer Mirror Giant Skeleton The Log Electro Wizard

Defense Synergies 3 17

Musketeer
The Log Lumberjack Mirror Skeleton Army Giant Skeleton Electro Wizard
Mirror
Skeleton Army Musketeer The Log Electro Wizard Lumberjack
Skeleton Army
Mirror Musketeer Giant Skeleton The Log Electro Wizard Lumberjack
Balloon
Giant Skeleton
Musketeer Skeleton Army The Log Electro Wizard Lumberjack
The Log
Musketeer Mirror Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Musketeer Mirror Skeleton Army Giant Skeleton The Log Lumberjack
Lumberjack
Musketeer Mirror Skeleton Army Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Electro Wizard
Skeleton Army Lumberjack Musketeer The Log Electro Wizard
Skeleton Army Lumberjack Musketeer Giant Skeleton Electro Wizard
Skeleton Army Lumberjack Musketeer Electro Wizard
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army The Log Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard
Musketeer Giant Skeleton The Log Electro Wizard
Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Giant Skeleton Electro Wizard Lumberjack
Skeleton Army Electro Wizard Musketeer Giant Skeleton The Log Lumberjack
Musketeer Electro Wizard
Skeleton Army Lumberjack Musketeer Giant Skeleton The Log Electro Wizard
Skeleton Army The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army The Log Electro Wizard Lumberjack
Musketeer Skeleton Army Electro Wizard Lumberjack
Musketeer Skeleton Army The Log Electro Wizard Lumberjack
The Log Musketeer Giant Skeleton Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Skeleton Army Musketeer Giant Skeleton The Log Electro Wizard Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Musketeer The Log Lumberjack
Skeleton Army Giant Skeleton Lumberjack Musketeer The Log Electro Wizard
Skeleton Army Giant Skeleton Lumberjack Musketeer The Log Electro Wizard
Giant Skeleton Musketeer Skeleton Army Lumberjack
Musketeer Electro Wizard
Skeleton Army Musketeer Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Electro Wizard Skeleton Army The Log
Musketeer Skeleton Army
Musketeer Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Lumberjack
Musketeer Skeleton Army
Skeleton Army Electro Wizard Musketeer Giant Skeleton The Log Lumberjack
Musketeer Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log
Musketeer The Log Electro Wizard
Giant Skeleton The Log
Musketeer Giant Skeleton The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log
Musketeer Electro Wizard Lumberjack
Musketeer The Log Electro Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer Giant Skeleton The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Musketeer Skeleton Army
Musketeer Electro Wizard
The Log
Musketeer Electro Wizard Lumberjack
The Log Musketeer
Giant Skeleton
Musketeer
Musketeer Giant Skeleton The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Giant Skeleton The Log Electro Wizard

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