My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Miner
Giant Snowball
Musketeer Miner
Zap
Dark Prince Prince
Barbarian Barrel
Musketeer Dark Prince Executioner Electro Wizard
The Log
Musketeer Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Musketeer Dark Prince Prince Executioner Miner Electro Wizard
Fireball
Musketeer Executioner Electro Wizard
Poison
Musketeer Executioner Electro Wizard
Lightning
Musketeer Dark Prince Prince Executioner Electro Wizard
Rocket
Musketeer Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Prince Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Miner Musketeer Dark Prince Electro Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tornado Miner Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Mirror Dark Prince Prince Miner
Mirror
Miner Musketeer Tornado
Tornado
Executioner Mirror Dark Prince
Dark Prince
Prince Musketeer Tornado Executioner Miner Electro Wizard
Prince
Dark Prince Musketeer Miner Electro Wizard
Executioner
Tornado Dark Prince Miner
Miner
Mirror Musketeer Dark Prince Prince Executioner Electro Wizard
Electro Wizard
Dark Prince Prince Miner

Defense Synergies 2 15

Musketeer
Mirror Tornado Dark Prince Miner Electro Wizard
Mirror
Tornado Musketeer Executioner Electro Wizard
Tornado
Mirror Executioner Musketeer Dark Prince Prince Electro Wizard
Dark Prince
Musketeer Tornado Prince Executioner Electro Wizard
Prince
Tornado Dark Prince Executioner Electro Wizard
Executioner
Tornado Mirror Dark Prince Prince
Miner
Musketeer
Electro Wizard
Musketeer Mirror Tornado Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Executioner Electro Wizard
Musketeer Dark Prince Prince Executioner Electro Wizard
Tornado Prince Musketeer Dark Prince Executioner Electro Wizard
Prince Musketeer Dark Prince Electro Wizard
Tornado Dark Prince Prince
Tornado Musketeer Dark Prince Executioner Electro Wizard
Musketeer Tornado Electro Wizard Executioner
Musketeer Electro Wizard
Musketeer Tornado Prince
Tornado Musketeer Dark Prince Prince Miner Electro Wizard
Executioner Electro Wizard Musketeer Tornado Dark Prince
Musketeer Executioner Tornado Electro Wizard
Prince Musketeer Dark Prince Electro Wizard
Executioner Tornado Dark Prince Prince Electro Wizard
Prince Electro Wizard
Tornado Prince Electro Wizard
Musketeer Tornado Dark Prince Prince Executioner Electro Wizard
Musketeer Tornado Dark Prince Prince Executioner Electro Wizard
Tornado Executioner Musketeer Dark Prince Electro Wizard
Musketeer Tornado Prince Electro Wizard
Dark Prince Musketeer Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Electro Wizard Musketeer Prince Executioner Miner
Musketeer Dark Prince Prince Electro Wizard
Dark Prince Prince Musketeer Tornado Electro Wizard
Musketeer Dark Prince Prince Executioner
Executioner Musketeer Tornado Electro Wizard
Dark Prince Prince Musketeer Electro Wizard
Dark Prince Prince
Electro Wizard Tornado Dark Prince Prince
Musketeer
Musketeer Dark Prince Prince
Tornado Dark Prince Prince Electro Wizard
Dark Prince Prince Executioner
Musketeer Executioner
Electro Wizard Musketeer Tornado Dark Prince Prince Executioner
Executioner Musketeer Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Tornado Executioner Miner Electro Wizard
Miner
Musketeer Dark Prince Prince
Executioner Dark Prince
Executioner Musketeer Tornado
Musketeer Tornado Executioner
Tornado Executioner
Miner Tornado
Musketeer Tornado Prince Electro Wizard
Miner Musketeer Tornado Dark Prince Prince Electro Wizard
Musketeer Tornado Executioner
Musketeer Executioner Miner
Musketeer
Musketeer Prince
Musketeer Executioner
Musketeer Executioner
Tornado
Musketeer Dark Prince Prince Executioner Electro Wizard
Tornado Miner
Musketeer Prince
Tornado
Musketeer Tornado Prince
Musketeer
Tornado Dark Prince Executioner
Miner Musketeer Tornado Executioner Electro Wizard
Musketeer Tornado Prince Miner
Miner Musketeer Tornado
Musketeer Tornado Executioner Electro Wizard
Electro Wizard Musketeer
Musketeer Miner
Electro Wizard
Prince
Electro Wizard Musketeer Dark Prince Prince
Musketeer Tornado Executioner Electro Wizard
Miner Musketeer Dark Prince Prince Executioner Electro Wizard
Musketeer Executioner
Tornado
Musketeer Dark Prince Prince Executioner
Musketeer Tornado Electro Wizard
Musketeer Tornado Executioner Electro Wizard
Musketeer Tornado Dark Prince Prince Executioner Miner Electro Wizard
Prince

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