My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Musketeer Cannon Cart Princess Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Wall Breakers Cannon Cart Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Wall Breakers Cannon Cart Mighty Miner
Giant Snowball
Bats Goblin Gang Royal Recruits Musketeer Wall Breakers Princess Mighty Miner
Zap
Bats Goblin Gang Wall Breakers Cannon Cart Princess Mighty Miner
Barbarian Barrel
Goblin Gang Royal Recruits Musketeer Wall Breakers Cannon Cart Princess
The Log
Goblin Gang Royal Recruits Musketeer Wall Breakers Cannon Cart Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Royal Recruits Wall Breakers Princess
Royal Delivery
Bats Goblin Gang Royal Recruits Musketeer Wall Breakers Cannon Cart Princess
Fireball
Goblin Gang Musketeer Wall Breakers Cannon Cart Princess Mighty Miner
Poison
Bats Goblin Gang Royal Recruits Musketeer Princess
Lightning
Musketeer Cannon Cart Mighty Miner
Rocket
Musketeer Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Goblin Gang Princess Musketeer Mighty Miner Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Goblin Gang Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Wall Breakers Cannon Cart
Goblin Gang
Royal Recruits Cannon Cart Princess
Royal Recruits
Bats Goblin Gang Musketeer Wall Breakers Cannon Cart Princess
Musketeer
Royal Recruits Cannon Cart
Wall Breakers
Bats Royal Recruits Princess
Cannon Cart
Bats Goblin Gang Royal Recruits Musketeer
Princess
Goblin Gang Royal Recruits Wall Breakers
Mighty Miner

Defense Synergies 1 9

Bats
Royal Recruits Musketeer Cannon Cart
Goblin Gang
Musketeer Royal Recruits Cannon Cart Princess
Royal Recruits
Bats Goblin Gang Princess
Musketeer
Goblin Gang Bats Cannon Cart
Wall Breakers
Cannon Cart
Bats Goblin Gang Musketeer Princess
Princess
Goblin Gang Royal Recruits Cannon Cart
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Musketeer
Bats Goblin Gang Royal Recruits Musketeer Cannon Cart
Goblin Gang Bats Royal Recruits Musketeer Cannon Cart
Royal Recruits Bats Goblin Gang Musketeer Cannon Cart
Royal Recruits Princess
Goblin Gang Bats Musketeer Cannon Cart
Bats Musketeer Goblin Gang Princess
Royal Recruits Musketeer Cannon Cart
Mighty Miner Goblin Gang Royal Recruits Musketeer Princess
Goblin Gang Royal Recruits Musketeer Cannon Cart
Bats Goblin Gang Royal Recruits Musketeer Cannon Cart Princess
Musketeer Bats Goblin Gang Princess
Royal Recruits Bats Goblin Gang Musketeer Cannon Cart
Bats Goblin Gang Royal Recruits Cannon Cart Princess
Royal Recruits Goblin Gang Cannon Cart
Goblin Gang Royal Recruits
Bats Goblin Gang Royal Recruits Musketeer Cannon Cart
Bats Goblin Gang Royal Recruits Musketeer Cannon Cart
Bats Royal Recruits Musketeer Cannon Cart Princess
Royal Recruits Musketeer Cannon Cart
Goblin Gang Royal Recruits Bats Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Cannon Cart
Goblin Gang Musketeer Cannon Cart
Goblin Gang Royal Recruits Bats Musketeer Cannon Cart
Goblin Gang Royal Recruits Bats Musketeer Cannon Cart
Royal Recruits Goblin Gang Musketeer Cannon Cart Mighty Miner
Bats Goblin Gang Musketeer Princess
Goblin Gang Royal Recruits Bats Musketeer Cannon Cart
Mighty Miner Royal Recruits Cannon Cart
Royal Recruits Bats Cannon Cart
Royal Recruits Goblin Gang Musketeer
Bats Royal Recruits Musketeer Cannon Cart
Royal Recruits
Royal Recruits Cannon Cart Goblin Gang
Royal Recruits Musketeer Cannon Cart Princess
Goblin Gang Royal Recruits Bats Musketeer Cannon Cart Mighty Miner
Bats Royal Recruits Musketeer Cannon Cart Princess Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Musketeer
Musketeer Princess
Cannon Cart
Cannon Cart Royal Recruits Musketeer
Bats Musketeer Princess
Musketeer Princess
Princess
Bats Goblin Gang Musketeer
Royal Recruits Musketeer Cannon Cart Princess
Musketeer Princess
Musketeer Cannon Cart Princess
Musketeer Cannon Cart Princess
Princess Musketeer Cannon Cart
Musketeer Cannon Cart Princess
Royal Recruits Musketeer Cannon Cart Princess
Bats
Musketeer Princess
Princess
Musketeer
Princess
Musketeer
Royal Recruits Musketeer Cannon Cart
Princess
Musketeer Princess
Musketeer Princess
Musketeer
Bats Musketeer Princess
Bats Musketeer
Musketeer
Princess
Mighty Miner
Princess
Bats Goblin Gang Royal Recruits Musketeer Cannon Cart Princess
Musketeer Princess
Goblin Gang Musketeer Cannon Cart Princess
Musketeer Princess
Royal Recruits Musketeer Cannon Cart
Bats Goblin Gang Royal Recruits Musketeer Princess
Bats Musketeer Princess
Royal Recruits Musketeer Cannon Cart Princess
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: