My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Bowler Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Musketeer Magic Archer Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Balloon Bowler Magic Archer Lumberjack
Fireball
Musketeer Balloon Bowler Magic Archer Lumberjack
Poison
Musketeer Balloon Magic Archer
Lightning
Musketeer Balloon Bowler Magic Archer Lumberjack
Rocket
Musketeer Balloon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Musketeer Freeze Magic Archer Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Musketeer Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Balloon Bowler Lumberjack
Rage
Balloon
Tornado
Magic Archer Freeze Balloon Bowler
Freeze
Balloon Tornado
Balloon
Rage Freeze Lumberjack Musketeer Tornado Magic Archer
Bowler
Musketeer Tornado Magic Archer Lumberjack
Magic Archer
Tornado Balloon Bowler Lumberjack
Lumberjack
Balloon Musketeer Bowler Magic Archer

Defense Synergies 3 5

Musketeer
Lumberjack Tornado Bowler
Rage
Tornado
Bowler Magic Archer Musketeer
Freeze
Lumberjack
Balloon
Bowler
Tornado Musketeer Lumberjack
Magic Archer
Tornado Lumberjack
Lumberjack
Musketeer Freeze Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Magic Archer
Lumberjack Musketeer
Tornado Bowler Lumberjack Musketeer Freeze
Lumberjack Musketeer Bowler
Tornado Bowler Lumberjack
Tornado Freeze Bowler Musketeer Magic Archer Lumberjack
Musketeer Tornado Freeze Magic Archer
Bowler Musketeer Magic Archer
Musketeer Tornado Lumberjack
Tornado Musketeer Bowler Lumberjack
Musketeer Tornado Freeze Bowler Magic Archer Lumberjack
Musketeer Tornado Magic Archer
Bowler Lumberjack Musketeer Freeze
Bowler Tornado Freeze Magic Archer Lumberjack
Lumberjack
Tornado Freeze Bowler Lumberjack
Musketeer Tornado Bowler Lumberjack
Musketeer Tornado Bowler Magic Archer Lumberjack
Tornado Freeze Musketeer Bowler Magic Archer Lumberjack
Musketeer Tornado Lumberjack
Bowler Musketeer Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Musketeer Bowler Magic Archer Lumberjack
Lumberjack Musketeer Bowler
Bowler Lumberjack Musketeer Tornado
Musketeer Bowler Lumberjack
Musketeer Tornado Freeze Magic Archer
Musketeer Bowler Lumberjack
Lumberjack
Freeze Tornado Magic Archer
Musketeer
Musketeer Bowler Lumberjack
Tornado Bowler
Bowler Lumberjack
Musketeer Bowler Magic Archer
Musketeer Tornado Freeze Bowler Magic Archer Lumberjack
Bowler Musketeer Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Freeze
Musketeer Tornado Bowler Magic Archer
Magic Archer
Musketeer Freeze
Bowler Magic Archer
Musketeer Tornado Freeze Magic Archer
Musketeer Tornado Bowler Magic Archer
Tornado Freeze Bowler Magic Archer
Tornado
Musketeer Tornado Bowler Lumberjack
Musketeer Tornado Bowler Magic Archer
Musketeer Tornado Magic Archer
Musketeer Bowler Magic Archer
Musketeer Freeze Magic Archer
Musketeer Magic Archer
Musketeer Bowler Magic Archer
Magic Archer Musketeer Bowler
Tornado Freeze
Musketeer Bowler Magic Archer
Tornado Bowler Magic Archer
Musketeer Bowler Magic Archer
Tornado
Musketeer Tornado Bowler
Musketeer
Tornado Freeze Bowler Magic Archer
Musketeer Tornado Bowler Magic Archer
Musketeer Tornado Bowler Magic Archer
Musketeer Tornado Magic Archer
Musketeer Tornado Magic Archer
Musketeer Freeze
Bowler
Musketeer Magic Archer
Freeze Magic Archer
Bowler Magic Archer
Musketeer Freeze Magic Archer
Musketeer Tornado Magic Archer
Freeze
Musketeer Bowler Magic Archer Lumberjack
Musketeer Bowler Magic Archer
Tornado
Musketeer
Musketeer Tornado Freeze Bowler Magic Archer
Musketeer Tornado Magic Archer
Musketeer Tornado Freeze Bowler Magic Archer
Bowler

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