My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Baby Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Musketeer Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Musketeer Goblin Barrel Skeleton Army
The Log
Firecracker Musketeer Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Musketeer Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Fireball
Firecracker Musketeer Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Poison
Firecracker Musketeer Skeleton Army
Lightning
Musketeer Baby Dragon Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Goblin Barrel Skeleton Army Musketeer Baby Dragon Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Barbarian Barrel Goblin Barrel Baby Dragon Inferno Dragon Mega Knight
Musketeer
Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel
Firecracker Musketeer Goblin Barrel Baby Dragon Mega Knight
Goblin Barrel
Firecracker Barbarian Barrel Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Firecracker Musketeer Barbarian Barrel Goblin Barrel Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon
Mega Knight
Inferno Dragon Firecracker Musketeer Barbarian Barrel Goblin Barrel Baby Dragon

Defense Synergies 0 15

Firecracker
Musketeer Barbarian Barrel Skeleton Army Baby Dragon Mega Knight
Musketeer
Firecracker Barbarian Barrel Skeleton Army Baby Dragon Mega Knight
Barbarian Barrel
Firecracker Musketeer Baby Dragon Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Musketeer Inferno Dragon
Baby Dragon
Firecracker Musketeer Barbarian Barrel Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Mega Knight
Firecracker Musketeer Barbarian Barrel Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Barbarian Barrel Baby Dragon
Skeleton Army Inferno Dragon Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Musketeer Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Musketeer Mega Knight
Firecracker Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Firecracker Musketeer Baby Dragon Mega Knight
Musketeer Inferno Dragon Firecracker Baby Dragon
Musketeer Barbarian Barrel Baby Dragon Mega Knight
Inferno Dragon Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer Barbarian Barrel Mega Knight
Skeleton Army Firecracker Musketeer Barbarian Barrel Baby Dragon Mega Knight
Musketeer Inferno Dragon Firecracker Baby Dragon
Skeleton Army Mega Knight Musketeer
Skeleton Army Mega Knight Firecracker Barbarian Barrel Baby Dragon
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Firecracker Musketeer Skeleton Army
Mega Knight Firecracker Musketeer Barbarian Barrel Skeleton Army Baby Dragon
Barbarian Barrel Baby Dragon Firecracker Musketeer Inferno Dragon Mega Knight
Musketeer Inferno Dragon
Skeleton Army Mega Knight Firecracker Musketeer Barbarian Barrel Baby Dragon
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel
Firecracker Musketeer Barbarian Barrel Baby Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight Musketeer
Skeleton Army Mega Knight Musketeer Barbarian Barrel
Musketeer Skeleton Army Inferno Dragon Mega Knight
Firecracker Musketeer Baby Dragon
Skeleton Army Musketeer
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Firecracker Barbarian Barrel Skeleton Army Baby Dragon Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Musketeer
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Firecracker Musketeer Skeleton Army Baby Dragon Mega Knight
Skeleton Army Firecracker Musketeer Barbarian Barrel Baby Dragon Inferno Dragon
Mega Knight Firecracker Musketeer Barbarian Barrel Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Barbarian Barrel Baby Dragon
Firecracker Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Firecracker Musketeer Barbarian Barrel
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker
Musketeer
Firecracker Musketeer Barbarian Barrel
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Barbarian Barrel Baby Dragon
Firecracker Musketeer Barbarian Barrel Baby Dragon
Firecracker Musketeer Barbarian Barrel Baby Dragon
Firecracker Musketeer Barbarian Barrel Baby Dragon
Firecracker Musketeer Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel
Firecracker Musketeer Barbarian Barrel Baby Dragon Mega Knight
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Musketeer Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Inferno Dragon
Firecracker Musketeer Barbarian Barrel Baby Dragon
Musketeer Baby Dragon Mega Knight
Firecracker Musketeer Barbarian Barrel Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Musketeer Mega Knight
Firecracker
Mega Knight
Firecracker
Musketeer Barbarian Barrel Skeleton Army
Firecracker Musketeer Baby Dragon
Barbarian Barrel
Firecracker Musketeer Baby Dragon Mega Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Mega Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Barbarian Barrel Baby Dragon Mega Knight
Inferno Dragon
Firecracker Mega Knight

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