My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Cannon Cart P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider
Giant Snowball
Musketeer Ram Rider
Zap
Cannon Cart Ram Rider
Barbarian Barrel
Musketeer Cannon Cart Electro Wizard
The Log
Musketeer Cannon Cart Ram Rider
Earthquake
Arrows
Royal Delivery
Musketeer Cannon Cart P.E.K.K.A Electro Wizard Ram Rider
Fireball
Musketeer Cannon Cart Electro Wizard Ram Rider
Poison
Musketeer Electro Wizard
Lightning
Musketeer Cannon Cart Electro Wizard Ram Rider
Rocket
Musketeer Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Musketeer Electro Wizard Cannon Cart Ram Rider Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Musketeer Electro Wizard Cannon Cart

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Cannon Cart P.E.K.K.A Ram Rider Mega Knight
Tornado
P.E.K.K.A Cannon Cart Ram Rider Mega Knight
Cannon Cart
Musketeer Tornado Lightning Electro Wizard Ram Rider
Lightning
Ram Rider Cannon Cart
P.E.K.K.A
Tornado Electro Wizard Musketeer Ram Rider
Electro Wizard
P.E.K.K.A Cannon Cart Ram Rider Mega Knight
Ram Rider
Lightning Musketeer Tornado Cannon Cart P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Musketeer Tornado Electro Wizard Ram Rider

Defense Synergies 1 14

Musketeer
Tornado Cannon Cart P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Tornado
P.E.K.K.A Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight
Cannon Cart
Musketeer Tornado Electro Wizard
Lightning
P.E.K.K.A
Tornado Musketeer Electro Wizard
Electro Wizard
Musketeer Tornado Cannon Cart P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Musketeer Tornado Electro Wizard
Mega Knight
Musketeer Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Musketeer Electro Wizard Ram Rider
P.E.K.K.A Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight
Tornado P.E.K.K.A Ram Rider Mega Knight Musketeer Cannon Cart Lightning Electro Wizard
P.E.K.K.A Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight
Lightning Tornado P.E.K.K.A Mega Knight
Tornado Musketeer Cannon Cart Electro Wizard Mega Knight
Musketeer Tornado Lightning Electro Wizard Ram Rider
Lightning Musketeer Cannon Cart P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Musketeer Tornado
Tornado Musketeer Cannon Cart Electro Wizard Mega Knight
Electro Wizard Musketeer Tornado Cannon Cart Ram Rider Mega Knight
Musketeer Tornado Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Musketeer Cannon Cart Lightning Electro Wizard Ram Rider
Mega Knight Tornado Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard Ram Rider Mega Knight
Tornado Lightning P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mega Knight Musketeer Tornado Cannon Cart P.E.K.K.A Electro Wizard
Mega Knight Musketeer Tornado Cannon Cart Electro Wizard Ram Rider
Tornado Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Musketeer Tornado Cannon Cart Electro Wizard Ram Rider
Mega Knight Musketeer Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard Musketeer Cannon Cart Lightning Mega Knight
P.E.K.K.A Mega Knight Musketeer Cannon Cart Lightning Electro Wizard Ram Rider
Lightning P.E.K.K.A Mega Knight Musketeer Tornado Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Musketeer Cannon Cart Ram Rider Mega Knight
Musketeer Tornado Electro Wizard Ram Rider
P.E.K.K.A Musketeer Cannon Cart Lightning Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Cannon Cart
Lightning P.E.K.K.A Electro Wizard Mega Knight Tornado Cannon Cart
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer Cannon Cart
Lightning P.E.K.K.A Mega Knight Tornado Electro Wizard
Cannon Cart Lightning P.E.K.K.A Mega Knight Ram Rider
Musketeer Cannon Cart Mega Knight
Electro Wizard Musketeer Tornado Cannon Cart Lightning P.E.K.K.A
Mega Knight Musketeer Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer Tornado Electro Wizard Ram Rider
Lightning Cannon Cart
Cannon Cart Lightning Musketeer
Mega Knight
Musketeer Tornado Ram Rider
Musketeer Tornado
Tornado Lightning Ram Rider
Tornado Lightning Ram Rider
Lightning Musketeer Tornado Electro Wizard
Lightning Musketeer Tornado Cannon Cart Electro Wizard Ram Rider
Lightning Musketeer Tornado
Lightning Musketeer Cannon Cart
Lightning Musketeer Cannon Cart
Lightning Musketeer Cannon Cart
Lightning Musketeer Cannon Cart
Lightning Musketeer Cannon Cart Mega Knight
Lightning Tornado
Lightning
Lightning Musketeer Electro Wizard Mega Knight
Lightning Tornado Mega Knight
Lightning Musketeer Mega Knight
Lightning Tornado
Musketeer Tornado Lightning
Lightning Musketeer Cannon Cart
Tornado Mega Knight
Musketeer Tornado Lightning Electro Wizard Ram Rider
Lightning Musketeer Tornado Ram Rider Mega Knight
Lightning Musketeer Tornado
Lightning Musketeer Tornado Electro Wizard
Lightning Electro Wizard Musketeer
Lightning
Lightning Musketeer Mega Knight
Lightning Electro Wizard
P.E.K.K.A Mega Knight
Lightning
Lightning Electro Wizard Musketeer Cannon Cart
Lightning Musketeer Tornado Electro Wizard Ram Rider
Lightning Musketeer Cannon Cart Electro Wizard Mega Knight
Musketeer Lightning
Lightning Tornado
Musketeer Cannon Cart P.E.K.K.A Mega Knight
Musketeer Tornado Lightning Electro Wizard
Musketeer Tornado Lightning Electro Wizard
Lightning Musketeer Tornado Cannon Cart Electro Wizard Mega Knight
Cannon Cart P.E.K.K.A
Lightning Mega Knight

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