My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Musketeer Hog Rider Guards Princess
Zap
Guards Prince Princess
Barbarian Barrel
Musketeer Valkyrie Guards Princess
The Log
Musketeer Hog Rider Guards Prince Princess
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Musketeer Valkyrie Hog Rider Guards Prince P.E.K.K.A Princess
Fireball
Musketeer Hog Rider Princess
Poison
Musketeer Guards Princess
Lightning
Musketeer Valkyrie Prince
Rocket
Musketeer Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Princess Musketeer Valkyrie Hog Rider Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Void Princess Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider Prince P.E.K.K.A
Valkyrie
Musketeer Hog Rider Prince P.E.K.K.A
Hog Rider
Musketeer Valkyrie Guards Void Prince Princess
Guards
Hog Rider
Void
Hog Rider
Prince
Valkyrie Musketeer Hog Rider Princess
P.E.K.K.A
Musketeer Valkyrie Princess
Princess
Hog Rider Prince P.E.K.K.A

Defense Synergies 2 7

Musketeer
Valkyrie Guards P.E.K.K.A
Valkyrie
Musketeer Prince P.E.K.K.A Princess
Hog Rider
Guards
Musketeer Prince Princess
Void
Prince
Valkyrie Guards
P.E.K.K.A
Musketeer Valkyrie Princess
Princess
Valkyrie Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Void
P.E.K.K.A Musketeer Valkyrie Prince
Prince P.E.K.K.A Musketeer Valkyrie Void
Prince P.E.K.K.A Musketeer Valkyrie Guards
Valkyrie Prince P.E.K.K.A Princess
Musketeer Valkyrie Guards
Musketeer Void Princess
Musketeer Valkyrie Void P.E.K.K.A
P.E.K.K.A Musketeer Prince Princess
Guards Musketeer Valkyrie Prince
Valkyrie Guards Musketeer Princess
Musketeer Princess
Prince P.E.K.K.A Musketeer Valkyrie Guards
Valkyrie Guards Prince P.E.K.K.A Princess
P.E.K.K.A Prince
Prince P.E.K.K.A
Musketeer Valkyrie Prince P.E.K.K.A
Valkyrie Musketeer Guards Prince
Valkyrie Musketeer Guards Princess
P.E.K.K.A Musketeer Prince
Valkyrie Musketeer Guards Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Void Prince P.E.K.K.A
Void Musketeer Valkyrie Prince
Guards P.E.K.K.A Musketeer Valkyrie Prince
Valkyrie Guards Prince P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Guards Prince
Musketeer Princess
Guards Prince P.E.K.K.A Musketeer Valkyrie Void
P.E.K.K.A Valkyrie Prince
Void P.E.K.K.A Valkyrie Prince
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Valkyrie Guards Prince
P.E.K.K.A Valkyrie Guards Void Prince
Prince P.E.K.K.A Valkyrie Guards
Musketeer Valkyrie Princess
Guards Musketeer Valkyrie Prince P.E.K.K.A
Valkyrie Musketeer P.E.K.K.A Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Musketeer Valkyrie Guards
Void Musketeer Princess
Void
Musketeer Valkyrie Guards Void Prince
Valkyrie
Musketeer Princess
Musketeer Princess
Princess
Void
Musketeer Guards Void Prince
Void Musketeer Valkyrie Prince Princess
Void Musketeer Princess
Musketeer Void Princess
Musketeer Void Princess
Princess Musketeer Prince
Musketeer Princess
Musketeer Princess
Void Musketeer Prince Princess
Valkyrie Void Princess
Musketeer Void Prince
Void Princess
Void Musketeer Prince
Musketeer Void
Valkyrie Princess
Void Musketeer Princess
Void Musketeer Prince Princess
Void Musketeer
Musketeer Void Princess
Musketeer Guards Void
Void
Void Musketeer
Void Princess
P.E.K.K.A Prince
Princess
Musketeer Guards Void Prince Princess
Musketeer Princess
Void Musketeer Valkyrie Prince Princess
Musketeer Princess
Void
Musketeer Prince P.E.K.K.A
Musketeer Guards Princess
Musketeer Void Princess
Void Musketeer Prince Princess
Prince P.E.K.K.A
Void
Void

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