My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Princess Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Guards Princess Lumberjack
Zap
Guards Princess
Barbarian Barrel
Musketeer Bomb Tower Wizard Guards Princess Magic Archer Lumberjack
The Log
Musketeer Guards Princess Lumberjack
Earthquake
Bomb Tower Guards
Arrows
Guards Princess
Royal Delivery
Musketeer Wizard Guards P.E.K.K.A Princess Magic Archer Lumberjack
Fireball
Musketeer Bomb Tower Wizard Princess Magic Archer Lumberjack
Poison
Musketeer Bomb Tower Wizard Guards Princess Magic Archer
Lightning
Musketeer Bomb Tower Wizard Magic Archer Lumberjack
Rocket
Musketeer Bomb Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Princess Musketeer Bomb Tower Magic Archer Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Princess Musketeer Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
P.E.K.K.A Lumberjack
Bomb Tower
Wizard
P.E.K.K.A Lumberjack
Guards
Lumberjack
P.E.K.K.A
Magic Archer Musketeer Wizard Princess Lumberjack
Princess
P.E.K.K.A
Magic Archer
P.E.K.K.A Lumberjack
Lumberjack
Musketeer Wizard Guards P.E.K.K.A Magic Archer

Defense Synergies 2 11

Musketeer
Guards Lumberjack Bomb Tower P.E.K.K.A
Bomb Tower
Musketeer Magic Archer
Wizard
Guards P.E.K.K.A Lumberjack
Guards
Musketeer Wizard Princess Magic Archer Lumberjack
P.E.K.K.A
Musketeer Wizard Princess
Princess
Guards P.E.K.K.A
Magic Archer
Bomb Tower Guards Lumberjack
Lumberjack
Musketeer Wizard Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Magic Archer
Bomb Tower P.E.K.K.A Lumberjack Musketeer
Bomb Tower P.E.K.K.A Lumberjack Musketeer
Bomb Tower P.E.K.K.A Lumberjack Musketeer Guards
Bomb Tower P.E.K.K.A Princess Lumberjack
Musketeer Bomb Tower Guards Magic Archer Lumberjack
Musketeer Bomb Tower Wizard Princess Magic Archer
Musketeer Bomb Tower P.E.K.K.A Magic Archer
P.E.K.K.A Musketeer Bomb Tower Princess Lumberjack
Guards Musketeer Lumberjack
Guards Musketeer Bomb Tower Wizard Princess Magic Archer Lumberjack
Musketeer Wizard Princess Magic Archer
Bomb Tower P.E.K.K.A Lumberjack Musketeer Wizard Guards
Bomb Tower Wizard Guards P.E.K.K.A Princess Magic Archer Lumberjack
P.E.K.K.A Bomb Tower Lumberjack
Bomb Tower P.E.K.K.A Lumberjack
Bomb Tower Wizard Musketeer P.E.K.K.A Lumberjack
Bomb Tower Musketeer Wizard Guards Magic Archer Lumberjack
Bomb Tower Wizard Musketeer Guards Princess Magic Archer Lumberjack
P.E.K.K.A Musketeer Bomb Tower Lumberjack
Wizard Musketeer Bomb Tower Guards P.E.K.K.A Lumberjack
P.E.K.K.A Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A
Musketeer Bomb Tower Wizard Magic Archer Lumberjack
Guards P.E.K.K.A Lumberjack Musketeer Bomb Tower
Guards P.E.K.K.A Lumberjack Musketeer
P.E.K.K.A Musketeer Guards Lumberjack
Wizard Musketeer Bomb Tower Princess Magic Archer
Guards P.E.K.K.A Musketeer Bomb Tower Lumberjack
P.E.K.K.A Bomb Tower Lumberjack
P.E.K.K.A Bomb Tower Magic Archer
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Bomb Tower Guards Lumberjack
P.E.K.K.A Guards
P.E.K.K.A Bomb Tower Wizard Guards Lumberjack
Wizard Musketeer Bomb Tower Princess Magic Archer
Guards Musketeer Bomb Tower P.E.K.K.A Magic Archer Lumberjack
Musketeer Bomb Tower Wizard P.E.K.K.A Princess Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Musketeer Guards
Musketeer Princess Magic Archer
Magic Archer
Musketeer Guards
Wizard Magic Archer
Wizard Musketeer Princess Magic Archer
Musketeer Wizard Princess Magic Archer
Wizard Princess Magic Archer
Wizard
Musketeer Guards Lumberjack
Musketeer Wizard Princess Magic Archer
Musketeer Wizard Princess Magic Archer
Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Princess Musketeer Magic Archer
Musketeer Wizard Princess Magic Archer
Magic Archer Musketeer Wizard Princess
Musketeer Wizard Princess Magic Archer
Wizard Princess Magic Archer
Musketeer Magic Archer
Wizard Princess
Musketeer
Musketeer
Wizard Princess Magic Archer
Musketeer Wizard Princess Magic Archer
Musketeer Wizard Princess Magic Archer
Musketeer Magic Archer
Musketeer Wizard Princess Magic Archer
Musketeer Wizard Guards
Musketeer Wizard Magic Archer
Princess Magic Archer
P.E.K.K.A
Wizard Princess Magic Archer
Musketeer Guards Princess Magic Archer
Musketeer Wizard Princess Magic Archer
Musketeer Wizard Princess Magic Archer Lumberjack
Musketeer Wizard Princess Magic Archer
Musketeer P.E.K.K.A
Musketeer Guards Princess Magic Archer
Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
P.E.K.K.A
Wizard

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