My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Wizard Bowler P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Flying Machine Princess
Zap
Flying Machine Princess
Barbarian Barrel
Musketeer Wizard Princess
The Log
Musketeer Princess
Earthquake
Arrows
Flying Machine Princess
Royal Delivery
Musketeer Flying Machine Wizard Bowler P.E.K.K.A Princess
Fireball
Musketeer Flying Machine Wizard Bowler Princess
Poison
Musketeer Flying Machine Wizard Princess
Lightning
Musketeer Wizard Bowler
Rocket
Musketeer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Princess Musketeer Flying Machine Wizard Bowler P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Princess Musketeer Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
P.E.K.K.A Mega Knight
Musketeer
Bowler P.E.K.K.A Mega Knight
Flying Machine
Bowler P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Bowler
Musketeer Flying Machine Princess
P.E.K.K.A
Earthquake Musketeer Flying Machine Wizard Princess
Princess
Bowler P.E.K.K.A Mega Knight
Mega Knight
Earthquake Musketeer Flying Machine Wizard Princess

Defense Synergies 0 13

Earthquake
Princess Mega Knight
Musketeer
Flying Machine Bowler P.E.K.K.A Mega Knight
Flying Machine
Musketeer Bowler P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Bowler
Musketeer Flying Machine
P.E.K.K.A
Musketeer Flying Machine Wizard Princess
Princess
Earthquake P.E.K.K.A Mega Knight
Mega Knight
Earthquake Musketeer Flying Machine Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Musketeer Flying Machine Wizard
P.E.K.K.A Musketeer Flying Machine Mega Knight
Bowler P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Bowler Mega Knight
Earthquake Bowler P.E.K.K.A Princess Mega Knight
Bowler Earthquake Musketeer Flying Machine Mega Knight
Musketeer Flying Machine Wizard Princess
Earthquake Bowler Musketeer Flying Machine P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer Princess
Musketeer Bowler Mega Knight
Earthquake Musketeer Flying Machine Wizard Bowler Princess Mega Knight
Musketeer Flying Machine Wizard Princess
Bowler P.E.K.K.A Mega Knight Earthquake Musketeer Flying Machine Wizard
Wizard Bowler Mega Knight Earthquake P.E.K.K.A Princess
P.E.K.K.A Mega Knight
Bowler P.E.K.K.A Mega Knight
Wizard Mega Knight Musketeer Bowler P.E.K.K.A
Mega Knight Musketeer Flying Machine Wizard Bowler
Earthquake Wizard Musketeer Flying Machine Bowler Princess Mega Knight
P.E.K.K.A Musketeer
Wizard Bowler Mega Knight Earthquake Musketeer Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler P.E.K.K.A
Musketeer Flying Machine Wizard Bowler Mega Knight
P.E.K.K.A Mega Knight Musketeer Bowler
Bowler P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Bowler Mega Knight
Wizard Musketeer Flying Machine Princess
P.E.K.K.A Musketeer Flying Machine Bowler
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Flying Machine
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer Flying Machine Bowler
P.E.K.K.A Mega Knight Bowler
Bowler P.E.K.K.A Mega Knight Wizard
Wizard Musketeer Flying Machine Bowler Princess Mega Knight
Musketeer Flying Machine Bowler P.E.K.K.A
Bowler Mega Knight Earthquake Musketeer Flying Machine Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Musketeer Flying Machine
Musketeer Flying Machine Bowler Princess
Earthquake Flying Machine
Earthquake Musketeer Flying Machine
Wizard Earthquake Bowler Mega Knight
Wizard Musketeer Flying Machine Princess
Earthquake Musketeer Flying Machine Wizard Bowler Princess
Earthquake Flying Machine Wizard Bowler Princess
Flying Machine Wizard
Musketeer Bowler
Earthquake Musketeer Flying Machine Wizard Bowler Princess
Musketeer Flying Machine Wizard Princess
Earthquake Flying Machine Musketeer Bowler Princess
Earthquake Musketeer Flying Machine Princess
Earthquake Princess Musketeer Flying Machine
Earthquake Musketeer Flying Machine Wizard Bowler Princess
Earthquake Musketeer Flying Machine Wizard Bowler Princess Mega Knight
Earthquake
Earthquake Musketeer Flying Machine Wizard Bowler Princess Mega Knight
Earthquake Flying Machine Wizard Bowler Princess Mega Knight
Earthquake Musketeer Bowler Mega Knight
Wizard Princess
Musketeer Bowler
Earthquake Musketeer Flying Machine
Earthquake Wizard Bowler Princess Mega Knight
Earthquake Musketeer Flying Machine Wizard Bowler Princess
Musketeer Flying Machine Wizard Bowler Princess Mega Knight
Musketeer
Musketeer Flying Machine Wizard Princess
Musketeer Flying Machine Wizard
Bowler
Earthquake Musketeer Wizard Mega Knight
Princess
P.E.K.K.A Mega Knight
Earthquake Wizard Bowler Princess
Earthquake Musketeer Flying Machine Princess
Musketeer Flying Machine Wizard Princess
Musketeer Flying Machine Wizard Bowler Princess Mega Knight
Earthquake Musketeer Flying Machine Wizard Bowler Princess
Musketeer Flying Machine P.E.K.K.A Mega Knight
Musketeer Flying Machine Bowler Princess
Musketeer Flying Machine Princess
Musketeer Flying Machine Bowler Princess Mega Knight

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