My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Dark Prince P.E.K.K.A Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Musketeer Ram Rider
Zap
Dark Prince Ram Rider
Barbarian Barrel
Musketeer Wizard Dark Prince
The Log
Musketeer Dark Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Musketeer Wizard Dark Prince P.E.K.K.A Mother Witch Ram Rider
Fireball
Musketeer Wizard Mother Witch Ram Rider
Poison
Musketeer Wizard Mother Witch
Lightning
Musketeer Wizard Dark Prince Mother Witch Ram Rider
Rocket
Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Dark Prince Freeze Mother Witch Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Musketeer Dark Prince Freeze

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Dark Prince P.E.K.K.A The Log Ram Rider
Wizard
Dark Prince P.E.K.K.A Ram Rider
Dark Prince
Musketeer Wizard Mother Witch Ram Rider
Freeze
P.E.K.K.A
Musketeer Wizard The Log Mother Witch Ram Rider
The Log
Musketeer P.E.K.K.A Ram Rider
Mother Witch
Dark Prince P.E.K.K.A Ram Rider
Ram Rider
Musketeer Wizard Dark Prince P.E.K.K.A The Log Mother Witch

Defense Synergies 2 11

Musketeer
The Log Dark Prince P.E.K.K.A Ram Rider
Wizard
Dark Prince Freeze P.E.K.K.A The Log
Dark Prince
Musketeer Wizard The Log Mother Witch
Freeze
Wizard
P.E.K.K.A
The Log Musketeer Wizard
The Log
Musketeer P.E.K.K.A Wizard Dark Prince Mother Witch Ram Rider
Mother Witch
Dark Prince The Log
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log Ram Rider
P.E.K.K.A Musketeer Dark Prince The Log Ram Rider
P.E.K.K.A Ram Rider Musketeer Dark Prince Freeze
P.E.K.K.A Musketeer Dark Prince Ram Rider
Dark Prince P.E.K.K.A The Log
Freeze The Log Musketeer Dark Prince Mother Witch
Musketeer Ram Rider Wizard Freeze
Musketeer P.E.K.K.A The Log Ram Rider
P.E.K.K.A Musketeer
Musketeer Dark Prince
Mother Witch Musketeer Wizard Dark Prince Freeze The Log Ram Rider
Musketeer Wizard Ram Rider
P.E.K.K.A Musketeer Wizard Dark Prince Freeze The Log Ram Rider
Wizard Dark Prince Freeze P.E.K.K.A The Log
P.E.K.K.A Ram Rider
Freeze P.E.K.K.A The Log Ram Rider
Wizard Musketeer Dark Prince P.E.K.K.A
Musketeer Wizard Dark Prince The Log Ram Rider
Wizard Freeze The Log Musketeer Dark Prince Mother Witch Ram Rider
P.E.K.K.A Musketeer Ram Rider
Wizard Dark Prince Musketeer P.E.K.K.A The Log Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Musketeer Wizard The Log
P.E.K.K.A Musketeer Dark Prince The Log Ram Rider
Dark Prince P.E.K.K.A Musketeer The Log Ram Rider
P.E.K.K.A Musketeer Dark Prince Ram Rider
Wizard Mother Witch Musketeer Freeze Ram Rider
Dark Prince P.E.K.K.A Musketeer Ram Rider
P.E.K.K.A Dark Prince
Freeze P.E.K.K.A Dark Prince The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Wizard Ram Rider
Wizard Musketeer
Musketeer Dark Prince Freeze P.E.K.K.A The Log
Musketeer Wizard Dark Prince Freeze P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Musketeer The Log Ram Rider
The Log
Musketeer Dark Prince Freeze The Log
Wizard Dark Prince The Log
Wizard Mother Witch Musketeer Freeze Ram Rider
Musketeer Wizard The Log
The Log Wizard Freeze Ram Rider
The Log Wizard Ram Rider
Musketeer
Musketeer Wizard Dark Prince The Log Ram Rider
Musketeer Wizard
Musketeer The Log
Musketeer Freeze
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Freeze
Musketeer Wizard Dark Prince The Log
Wizard The Log Mother Witch
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
Freeze The Log Mother Witch Wizard Dark Prince
The Log Musketeer Wizard Ram Rider
Musketeer Wizard The Log Ram Rider
Musketeer The Log
Musketeer Wizard Mother Witch
Musketeer Wizard Freeze
Musketeer Wizard The Log
Freeze
P.E.K.K.A
Wizard The Log
Musketeer Dark Prince Freeze
Musketeer Wizard Ram Rider
Freeze
The Log
Musketeer Wizard Dark Prince
The Log Musketeer Wizard
Musketeer Dark Prince P.E.K.K.A
Musketeer Freeze The Log
Musketeer
Musketeer Dark Prince Freeze The Log
P.E.K.K.A
Wizard

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