My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Three Musketeers Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Three Musketeers Princess Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner Ram Rider
Giant Snowball
Musketeer Three Musketeers Miner Princess Ram Rider
Zap
Three Musketeers Princess Ram Rider
Barbarian Barrel
Musketeer Wizard Three Musketeers Princess
The Log
Musketeer Three Musketeers Princess Ram Rider
Earthquake
Arrows
Princess
Royal Delivery
Musketeer Wizard Three Musketeers Miner Princess Ram Rider
Fireball
Musketeer Wizard Three Musketeers Princess Ram Rider
Poison
Musketeer Wizard Three Musketeers Princess
Lightning
Musketeer Wizard Three Musketeers Ram Rider
Rocket
Musketeer Wizard Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Musketeer Wizard Ram Rider Rocket Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Princess Musketeer Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Miner Ram Rider Mega Knight
Wizard
Miner Ram Rider Mega Knight
Rocket
Miner
Three Musketeers
Miner
Miner
Musketeer Wizard Rocket Three Musketeers Mega Knight
Princess
Mega Knight
Ram Rider
Musketeer Wizard Mega Knight
Mega Knight
Musketeer Wizard Miner Princess Ram Rider

Defense Synergies 0 6

Musketeer
Miner Ram Rider Mega Knight
Wizard
Mega Knight
Rocket
Three Musketeers
Miner
Musketeer Mega Knight
Princess
Mega Knight
Ram Rider
Musketeer
Mega Knight
Musketeer Wizard Miner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard Ram Rider
Musketeer Three Musketeers Ram Rider Mega Knight
Rocket Three Musketeers Ram Rider Mega Knight Musketeer
Three Musketeers Musketeer Ram Rider Mega Knight
Rocket Princess Mega Knight
Musketeer Mega Knight
Musketeer Rocket Three Musketeers Ram Rider Wizard Princess
Rocket Musketeer Ram Rider Mega Knight
Three Musketeers Musketeer Princess
Musketeer Miner Mega Knight
Musketeer Wizard Princess Ram Rider Mega Knight
Musketeer Three Musketeers Wizard Princess Ram Rider
Mega Knight Musketeer Wizard Rocket Three Musketeers Ram Rider
Wizard Rocket Three Musketeers Mega Knight Princess
Three Musketeers Ram Rider Mega Knight
Rocket Three Musketeers Ram Rider Mega Knight
Wizard Three Musketeers Mega Knight Musketeer
Mega Knight Musketeer Wizard Three Musketeers Ram Rider
Wizard Musketeer Princess Ram Rider Mega Knight
Musketeer Three Musketeers Ram Rider
Wizard Mega Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Musketeer Wizard Rocket Miner Mega Knight
Mega Knight Musketeer Rocket Ram Rider
Rocket Mega Knight Musketeer Ram Rider
Musketeer Three Musketeers Ram Rider Mega Knight
Wizard Rocket Musketeer Three Musketeers Princess Ram Rider
Rocket Musketeer Ram Rider
Mega Knight
Rocket Mega Knight
Musketeer Three Musketeers
Mega Knight Musketeer
Rocket Mega Knight
Rocket Mega Knight Wizard Three Musketeers Ram Rider
Wizard Musketeer Three Musketeers Princess Mega Knight
Musketeer Rocket Three Musketeers
Mega Knight Musketeer Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Rocket
Musketeer Miner Princess Ram Rider
Rocket Miner
Musketeer Rocket
Wizard Rocket Mega Knight
Wizard Musketeer Rocket Princess Ram Rider
Musketeer Wizard Princess
Wizard Princess Ram Rider
Miner Wizard Ram Rider
Rocket Musketeer Three Musketeers
Rocket Miner Musketeer Wizard Princess Ram Rider
Musketeer Wizard Rocket Princess
Rocket Musketeer Three Musketeers Miner Princess
Musketeer Rocket Princess
Princess Musketeer
Rocket Musketeer Wizard Three Musketeers Princess
Musketeer Wizard Rocket Three Musketeers Princess Mega Knight
Rocket Three Musketeers
Rocket
Rocket Musketeer Wizard Three Musketeers Princess Mega Knight
Rocket Wizard Miner Princess Mega Knight
Rocket Musketeer Mega Knight
Rocket Wizard Princess
Rocket Musketeer
Rocket Musketeer
Wizard Princess Mega Knight
Miner Musketeer Wizard Princess Ram Rider
Musketeer Wizard Miner Princess Ram Rider Mega Knight
Rocket Miner Musketeer
Musketeer Wizard Princess
Rocket Musketeer Wizard
Musketeer Wizard Rocket Miner Mega Knight
Rocket Princess
Mega Knight
Rocket Wizard Princess
Musketeer Rocket Princess
Rocket Musketeer Wizard Three Musketeers Princess Ram Rider
Miner Musketeer Wizard Rocket Three Musketeers Princess Mega Knight
Musketeer Wizard Princess
Rocket
Musketeer Three Musketeers Mega Knight
Musketeer Rocket Princess
Musketeer Rocket Princess
Musketeer Rocket Miner Princess Mega Knight
Wizard Rocket Mega Knight

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