My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Royal Hogs Goblin Barrel Skeleton Army Witch Princess
Zap
Royal Hogs Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Musketeer Wizard Royal Hogs Goblin Barrel Skeleton Army Witch Princess
The Log
Musketeer Royal Hogs Goblin Barrel Skeleton Army Witch Princess
Earthquake
Royal Hogs Goblin Barrel Skeleton Army Witch
Arrows
Royal Hogs Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Musketeer Wizard Royal Hogs Goblin Barrel Skeleton Army Witch Princess
Fireball
Musketeer Wizard Royal Hogs Goblin Barrel Skeleton Army Witch Princess
Poison
Musketeer Wizard Royal Hogs Skeleton Army Witch Princess
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Princess Musketeer Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Royal Hogs The Log
Wizard
Royal Hogs
Royal Hogs
Musketeer Wizard Goblin Barrel The Log Princess
Goblin Barrel
Royal Hogs Skeleton Army Princess
Skeleton Army
Goblin Barrel
Witch
The Log
Musketeer Royal Hogs Princess
Princess
Royal Hogs Goblin Barrel The Log

Defense Synergies 1 7

Musketeer
The Log Skeleton Army
Wizard
Skeleton Army The Log
Royal Hogs
Goblin Barrel
Skeleton Army
Musketeer Wizard The Log Princess
Witch
The Log
The Log
Musketeer Wizard Skeleton Army Witch Princess
Princess
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Skeleton Army Musketeer Witch The Log
Skeleton Army Witch Musketeer
Skeleton Army Witch Musketeer
Skeleton Army The Log Princess
Skeleton Army The Log Musketeer
Musketeer Wizard Witch Princess
Musketeer The Log
Witch Musketeer Skeleton Army Princess
Skeleton Army Musketeer
Skeleton Army Witch Musketeer Wizard The Log Princess
Musketeer Wizard Witch Princess
Skeleton Army Musketeer Wizard Witch The Log
Wizard Skeleton Army Witch The Log Princess
Skeleton Army
Skeleton Army The Log
Wizard Musketeer Skeleton Army Witch
Musketeer Wizard Skeleton Army Witch The Log
Wizard Witch The Log Musketeer Princess
Musketeer
Wizard Skeleton Army Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Musketeer Wizard The Log
Skeleton Army Musketeer Witch The Log
Skeleton Army Musketeer The Log
Musketeer Skeleton Army Witch
Wizard Musketeer Witch Princess
Skeleton Army Musketeer Witch
Skeleton Army
Skeleton Army Witch The Log
Witch Musketeer Skeleton Army
Musketeer Witch
Skeleton Army The Log
Skeleton Army Wizard Witch
Wizard Musketeer Skeleton Army Witch Princess
Skeleton Army Witch Musketeer The Log
Musketeer Wizard Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Musketeer The Log Princess
The Log
Musketeer The Log
Wizard The Log
Wizard Musketeer Witch Princess
Musketeer Wizard Witch The Log Princess
The Log Wizard Princess
The Log Wizard
Musketeer
Musketeer Wizard The Log Princess
Musketeer Wizard Princess
Musketeer The Log Princess
Musketeer Princess
Princess Musketeer The Log
Musketeer Wizard Witch The Log Princess
Musketeer Wizard The Log Princess
Musketeer Wizard The Log Princess
Wizard Witch The Log Princess
Musketeer The Log
Wizard Princess
Musketeer The Log
Musketeer The Log
The Log Wizard Witch Princess
Witch
The Log Musketeer Wizard Witch Princess
Musketeer Wizard Witch The Log Princess
Musketeer The Log
Musketeer Wizard Witch Princess
Musketeer Wizard Witch
Musketeer Wizard The Log
Princess
Wizard The Log Princess
Musketeer Skeleton Army Witch Princess
Musketeer Wizard Witch Princess
The Log
Musketeer Wizard Princess
The Log Musketeer Wizard Princess
Musketeer
Musketeer Witch The Log Princess
Musketeer Witch Princess
Musketeer Witch The Log Princess
Wizard

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