My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Bandit Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider Skeleton King
Giant Snowball
Musketeer Skeleton Army Baby Dragon Ram Rider Skeleton King
Zap
Skeleton Army Bandit Ram Rider Skeleton King
Barbarian Barrel
Musketeer Wizard Skeleton Army Bandit Skeleton King
The Log
Musketeer Skeleton Army Bandit Ram Rider Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Musketeer Wizard Skeleton Army Baby Dragon Bandit Ram Rider Skeleton King
Fireball
Musketeer Wizard Skeleton Army Baby Dragon Bandit Ram Rider Skeleton King
Poison
Musketeer Wizard Skeleton Army Skeleton King
Lightning
Musketeer Wizard Baby Dragon Bandit Ram Rider Skeleton King
Rocket
Musketeer Wizard Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Musketeer Baby Dragon Skeleton King Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Baby Dragon The Log Bandit Ram Rider
Wizard
Bandit Ram Rider
Skeleton Army
Skeleton King
Baby Dragon
Musketeer Bandit Ram Rider
The Log
Musketeer Bandit Ram Rider
Bandit
Musketeer Wizard Baby Dragon The Log Ram Rider
Ram Rider
Musketeer Wizard Baby Dragon The Log Bandit
Skeleton King
Skeleton Army

Defense Synergies 1 18

Musketeer
The Log Skeleton Army Baby Dragon Bandit Ram Rider Skeleton King
Wizard
Skeleton Army The Log Bandit Skeleton King
Skeleton Army
Musketeer Wizard The Log Bandit Skeleton King
Baby Dragon
Musketeer The Log Bandit Skeleton King
The Log
Musketeer Wizard Skeleton Army Baby Dragon Bandit Ram Rider
Bandit
Musketeer Wizard Skeleton Army Baby Dragon The Log Ram Rider
Ram Rider
Musketeer The Log Bandit
Skeleton King
Musketeer Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon The Log Ram Rider
Skeleton Army Musketeer The Log Bandit Ram Rider
Skeleton Army Ram Rider Musketeer Bandit
Skeleton Army Musketeer Bandit Ram Rider Skeleton King
Skeleton Army The Log
Skeleton Army The Log Musketeer Baby Dragon Bandit
Musketeer Ram Rider Wizard Baby Dragon
Musketeer Baby Dragon The Log Bandit Ram Rider
Musketeer Skeleton Army Skeleton King
Skeleton Army Musketeer Bandit
Skeleton Army Musketeer Wizard Baby Dragon The Log Bandit Ram Rider Skeleton King
Musketeer Wizard Baby Dragon Ram Rider
Skeleton Army Musketeer Wizard The Log Bandit Ram Rider
Wizard Skeleton Army Baby Dragon The Log Skeleton King
Skeleton Army Bandit Ram Rider Skeleton King
Skeleton Army The Log Bandit Ram Rider
Wizard Musketeer Skeleton Army
Musketeer Wizard Skeleton Army Baby Dragon The Log Bandit Ram Rider
Wizard Baby Dragon The Log Musketeer Bandit Ram Rider
Musketeer Ram Rider
Wizard Skeleton Army Musketeer Baby Dragon The Log Bandit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit
Bandit Musketeer Wizard Baby Dragon The Log
Skeleton Army Bandit Musketeer The Log Ram Rider
Skeleton Army Musketeer The Log Bandit Ram Rider
Musketeer Skeleton Army Bandit Ram Rider
Wizard Musketeer Baby Dragon Ram Rider
Skeleton Army Musketeer Bandit Ram Rider
Skeleton Army
Skeleton Army Baby Dragon The Log Bandit
Musketeer Skeleton Army
Musketeer
Skeleton Army The Log
Skeleton Army Wizard Bandit Ram Rider Skeleton King
Wizard Musketeer Skeleton Army Baby Dragon
Skeleton Army Musketeer Baby Dragon The Log Skeleton King
Musketeer Wizard Baby Dragon The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log Bandit
Musketeer Baby Dragon The Log Bandit Ram Rider
Baby Dragon The Log Bandit
Musketeer The Log
Wizard Baby Dragon The Log
Wizard Musketeer Baby Dragon Ram Rider
Musketeer Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Ram Rider
The Log Wizard Bandit Ram Rider
Musketeer
Musketeer Wizard The Log Bandit Ram Rider
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon The Log Bandit
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log Bandit
Musketeer Wizard Baby Dragon The Log Bandit
Musketeer Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log
Musketeer Baby Dragon The Log
Wizard
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Musketeer Wizard Baby Dragon Bandit Ram Rider
Musketeer Wizard Baby Dragon The Log Bandit Ram Rider
Musketeer Baby Dragon The Log Bandit
Musketeer Wizard Baby Dragon
Musketeer Wizard
Musketeer Wizard The Log Bandit
Wizard The Log
Musketeer Skeleton Army Bandit
Musketeer Wizard Baby Dragon Ram Rider
The Log
Musketeer Wizard Baby Dragon
The Log Musketeer Wizard Baby Dragon Skeleton King
Musketeer
Musketeer Baby Dragon The Log Skeleton King
Musketeer
Musketeer Baby Dragon The Log Bandit
Wizard

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