My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Flying Machine Fisherman Night Witch Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch Ram Rider
Giant Snowball
Flying Machine Fisherman Night Witch Ram Rider
Zap
Firecracker Flying Machine Fisherman Night Witch Ram Rider
Barbarian Barrel
Firecracker Goblin Cage Night Witch
The Log
Firecracker Goblin Cage Fisherman Ram Rider
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker Flying Machine Night Witch
Royal Delivery
Firecracker Goblin Cage Flying Machine Fisherman Night Witch Ram Rider
Fireball
Firecracker Goblin Cage Flying Machine Fisherman Night Witch Ram Rider
Poison
Firecracker Goblin Cage Flying Machine Fisherman Night Witch
Lightning
Goblin Cage Fisherman Night Witch Ram Rider Monk
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Fisherman Goblin Cage Flying Machine Night Witch Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Void Fisherman Goblin Cage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Flying Machine Fisherman Ram Rider Monk
Goblin Cage
Firecracker Flying Machine Ram Rider
Flying Machine
Firecracker Goblin Cage Ram Rider
Void
Fisherman
Firecracker Ram Rider
Night Witch
Monk
Ram Rider
Firecracker Goblin Cage Flying Machine Fisherman
Monk
Firecracker Night Witch

Defense Synergies 0 8

Firecracker
Goblin Cage Flying Machine Fisherman Night Witch
Goblin Cage
Firecracker Flying Machine
Flying Machine
Firecracker Goblin Cage Fisherman
Void
Fisherman
Firecracker Flying Machine Ram Rider Monk
Night Witch
Firecracker
Ram Rider
Fisherman
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Flying Machine Void Ram Rider
Firecracker Goblin Cage Flying Machine Fisherman Night Witch Ram Rider Monk
Goblin Cage Fisherman Ram Rider Void Night Witch
Goblin Cage Night Witch Firecracker Fisherman Ram Rider Monk
Firecracker Goblin Cage Monk
Firecracker Flying Machine Night Witch
Ram Rider Firecracker Goblin Cage Flying Machine Void Night Witch
Goblin Cage Flying Machine Void Ram Rider Monk
Goblin Cage Fisherman Night Witch
Firecracker Fisherman Night Witch
Firecracker Flying Machine Fisherman Night Witch Ram Rider
Firecracker Flying Machine Night Witch Ram Rider
Goblin Cage Night Witch Flying Machine Ram Rider
Firecracker Goblin Cage Night Witch
Goblin Cage Ram Rider
Monk Goblin Cage Fisherman Ram Rider
Firecracker Goblin Cage Fisherman Night Witch
Goblin Cage Firecracker Flying Machine Fisherman Night Witch Ram Rider
Goblin Cage Firecracker Flying Machine Fisherman Ram Rider
Goblin Cage Fisherman Ram Rider
Firecracker Flying Machine Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Void Fisherman
Void Firecracker Flying Machine Fisherman Monk
Goblin Cage Fisherman Ram Rider
Goblin Cage Fisherman Night Witch Ram Rider Monk
Goblin Cage Fisherman Night Witch Ram Rider
Firecracker Flying Machine Ram Rider Monk
Goblin Cage Flying Machine Void Night Witch Ram Rider
Goblin Cage Fisherman
Goblin Cage Void Firecracker Flying Machine Monk
Goblin Cage
Goblin Cage Flying Machine
Monk Goblin Cage Void
Goblin Cage Night Witch Ram Rider
Firecracker Goblin Cage Flying Machine
Firecracker Goblin Cage Flying Machine Fisherman Night Witch Monk
Firecracker Goblin Cage Flying Machine
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Flying Machine Monk
Firecracker Void Monk Flying Machine Fisherman Ram Rider
Flying Machine Void
Firecracker Flying Machine Void
Firecracker
Firecracker Flying Machine Ram Rider Monk
Firecracker Flying Machine
Firecracker Flying Machine Ram Rider
Void Monk Firecracker Flying Machine Fisherman Ram Rider
Void Fisherman Night Witch
Firecracker Void Monk Flying Machine Fisherman Ram Rider
Void Monk Firecracker Flying Machine
Flying Machine Firecracker Void Fisherman
Firecracker Flying Machine Void Fisherman Monk
Firecracker Flying Machine Fisherman
Firecracker Flying Machine
Firecracker Flying Machine
Monk
Fisherman Night Witch
Void Firecracker Flying Machine Fisherman Monk
Firecracker Flying Machine Void Monk
Void Night Witch Monk
Void
Void Fisherman Monk
Flying Machine Void Monk
Firecracker
Fisherman
Firecracker Void Flying Machine Fisherman Ram Rider Monk
Void Flying Machine Fisherman Ram Rider Monk
Void Firecracker Fisherman
Firecracker Flying Machine Void Night Witch
Firecracker Flying Machine Void
Void Night Witch
Void Night Witch
Void Firecracker Monk
Firecracker Monk
Flying Machine Void Night Witch
Firecracker Flying Machine Ram Rider Monk
Void Firecracker Flying Machine
Firecracker Flying Machine
Void Monk
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Void
Void Firecracker Flying Machine Monk
Firecracker Void Monk
Void

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