My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Demolisher Executioner P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit P.E.K.K.A Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Lava Hound
Giant Snowball
Lava Hound
Zap
Lava Hound
Barbarian Barrel
Heal Spirit Executioner
The Log
Heal Spirit Suspicious Bush Goblin Demolisher
Earthquake
Arrows
Heal Spirit Suspicious Bush Lava Hound
Royal Delivery
Heal Spirit Goblin Demolisher Executioner P.E.K.K.A Lava Hound
Fireball
Suspicious Bush Executioner Lava Hound
Poison
Suspicious Bush Executioner Lava Hound
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Goblin Demolisher Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Suspicious Bush Goblin Demolisher Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Suspicious Bush Earthquake Void Goblin Demolisher Executioner P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Suspicious Bush Earthquake Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Goblin Demolisher P.E.K.K.A
Suspicious Bush
Goblin Demolisher
Earthquake
P.E.K.K.A Lava Hound
Goblin Demolisher
Heal Spirit Suspicious Bush P.E.K.K.A
Void
Lava Hound
Executioner
P.E.K.K.A
P.E.K.K.A
Heal Spirit Earthquake Goblin Demolisher Executioner
Lava Hound
Earthquake Void

Defense Synergies 0 1

Heal Spirit
Suspicious Bush
Earthquake
Goblin Demolisher
P.E.K.K.A
Void
Executioner
P.E.K.K.A
Goblin Demolisher
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Demolisher Void Executioner
P.E.K.K.A Executioner
P.E.K.K.A Void Executioner
P.E.K.K.A
Earthquake Goblin Demolisher P.E.K.K.A
Earthquake Goblin Demolisher Executioner
Void Executioner
Earthquake Void P.E.K.K.A
P.E.K.K.A
Executioner Earthquake Goblin Demolisher
Executioner
P.E.K.K.A Earthquake
Executioner Earthquake Goblin Demolisher P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Executioner P.E.K.K.A
Goblin Demolisher Executioner
Earthquake Executioner Goblin Demolisher
P.E.K.K.A
Goblin Demolisher Earthquake Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Executioner
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Executioner
Executioner Goblin Demolisher
P.E.K.K.A Void
P.E.K.K.A
Void P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Void
P.E.K.K.A Executioner
Goblin Demolisher Executioner
Executioner P.E.K.K.A
Executioner Earthquake P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void
Void Executioner
Earthquake Void
Earthquake Void
Executioner Earthquake Goblin Demolisher
Executioner
Earthquake Goblin Demolisher Executioner
Earthquake Goblin Demolisher Executioner
Void
Void
Void Earthquake
Void Executioner
Earthquake Void Executioner
Earthquake Void
Earthquake
Earthquake Goblin Demolisher Executioner
Earthquake Goblin Demolisher Executioner
Earthquake
Void Earthquake Goblin Demolisher Executioner
Earthquake Goblin Demolisher Void
Earthquake Void
Void
Void
Earthquake Void
Earthquake Goblin Demolisher Executioner
Void Earthquake Executioner
Void
Void
Void Executioner
Void
Void
Void Earthquake
Void
P.E.K.K.A
Earthquake
Earthquake Void
Executioner
Void Executioner
Earthquake Executioner
Void
Executioner P.E.K.K.A
Void Executioner
Void Executioner
P.E.K.K.A
Void
Void

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