My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Giant Skeleton Phoenix
Giant Snowball
Bats Goblin Drill Little Prince
Zap
Bats Firecracker Goblin Drill Little Prince
Barbarian Barrel
Firecracker Goblin Drill Giant Skeleton Little Prince
The Log
Firecracker Goblin Drill Giant Skeleton Little Prince
Earthquake
Firecracker Goblin Drill
Arrows
Bats Firecracker Goblin Drill Little Prince
Royal Delivery
Bats Firecracker Goblin Drill Giant Skeleton Little Prince
Fireball
Firecracker Goblin Drill Little Prince
Poison
Bats Firecracker Goblin Drill Phoenix Little Prince
Lightning
Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Void Little Prince Poison Goblin Drill Phoenix Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Void Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Goblin Drill
Firecracker
Bats Goblin Drill Giant Skeleton
Void
Poison
Poison
Void Goblin Drill Giant Skeleton
Goblin Drill
Bats Firecracker Poison
Giant Skeleton
Bats Firecracker Poison
Phoenix
Little Prince

Defense Synergies 0 7

Bats
Firecracker Goblin Drill Giant Skeleton
Firecracker
Bats Giant Skeleton
Void
Poison
Poison
Void
Goblin Drill
Bats
Giant Skeleton
Bats Firecracker Little Prince
Phoenix
Little Prince
Little Prince
Giant Skeleton Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Bats Firecracker Goblin Drill Phoenix
Bats Void Goblin Drill Giant Skeleton
Bats Firecracker Goblin Drill Phoenix
Firecracker Poison Giant Skeleton
Bats Firecracker
Bats Firecracker Void Poison Phoenix Little Prince
Void Poison Giant Skeleton Phoenix
Goblin Drill Phoenix
Firecracker Giant Skeleton Phoenix Little Prince
Bats Poison Firecracker Goblin Drill Giant Skeleton
Bats Firecracker Poison Phoenix
Goblin Drill Bats Giant Skeleton
Bats Firecracker Poison Goblin Drill
Goblin Drill Phoenix
Goblin Drill
Bats Firecracker Poison Goblin Drill
Bats Firecracker Goblin Drill Little Prince
Poison Goblin Drill Bats Firecracker Giant Skeleton Little Prince
Goblin Drill Phoenix
Bats Firecracker Poison Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Giant Skeleton
Void Poison Firecracker Phoenix
Giant Skeleton Bats
Giant Skeleton Bats Phoenix
Giant Skeleton Goblin Drill Phoenix
Firecracker Poison Bats
Bats Void Giant Skeleton Phoenix
Giant Skeleton Phoenix
Void Giant Skeleton Bats Firecracker Poison Phoenix
Goblin Drill Phoenix
Bats Giant Skeleton Phoenix
Void Poison Giant Skeleton Phoenix
Giant Skeleton
Firecracker
Phoenix Bats Firecracker Poison Goblin Drill Giant Skeleton Little Prince
Bats Poison Firecracker Giant Skeleton Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Goblin Drill Giant Skeleton
Firecracker Void Poison
Void Poison Goblin Drill Giant Skeleton
Firecracker Void Poison Giant Skeleton
Poison Firecracker
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Void Poison Firecracker
Bats Void Poison
Firecracker Void Poison
Void Poison Firecracker
Poison Firecracker Void
Firecracker Void Poison
Firecracker Poison
Firecracker Poison Goblin Drill
Firecracker Poison
Poison
Bats
Void Firecracker Poison
Firecracker Poison Little Prince
Void Poison Giant Skeleton
Void Poison
Void
Void Poison Goblin Drill
Firecracker Poison Little Prince
Firecracker Void Poison
Void Poison
Void Poison Firecracker
Poison Bats Firecracker Little Prince
Bats Firecracker Void Poison
Void
Void Poison
Void Firecracker Poison
Giant Skeleton
Firecracker Poison
Bats Void
Poison Firecracker
Void Poison Firecracker
Firecracker Poison
Void Poison Giant Skeleton
Firecracker
Bats Firecracker Poison Giant Skeleton
Firecracker Bats Void Poison
Void Poison Firecracker Giant Skeleton Little Prince

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