My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Rune Giant Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner
Zap
Wall Breakers
Barbarian Barrel
Wall Breakers Magic Archer
The Log
Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wall Breakers Miner Magic Archer
Fireball
Wall Breakers Magic Archer
Poison
Magic Archer
Lightning
Magic Archer Archer Queen
Rocket
Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Rune Giant Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Wall Breakers The Log Miner Poison Rune Giant Magic Archer Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Berserker Wall Breakers The Log Miner

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Wall Breakers
Miner The Log
Poison
Miner The Log
Rune Giant
Berserker Magic Archer
The Log
Wall Breakers Poison Miner Magic Archer
Miner
Wall Breakers Poison The Log Magic Archer
Magic Archer
Rune Giant The Log Miner
Archer Queen

Defense Synergies 1 3

Berserker
Wall Breakers
Poison
The Log
Rune Giant
The Log
Archer Queen Poison Miner Magic Archer
Miner
The Log
Magic Archer
The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
The Log
Poison The Log
The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Archer Queen
Miner
Berserker Poison The Log Magic Archer
Poison Magic Archer
The Log
Poison The Log Magic Archer
The Log
Poison
The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison The Log Miner Magic Archer
The Log
The Log
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Archer Queen
Magic Archer
Poison The Log Magic Archer Archer Queen
Poison The Log Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison The Log Miner Magic Archer
Poison The Log Miner Magic Archer
Poison The Log
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Miner
Poison
Poison Miner The Log Magic Archer
Poison Magic Archer Archer Queen
Poison The Log Miner Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Poison The Log Magic Archer
Poison The Log Miner Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Magic Archer
Poison The Log Miner Magic Archer
Poison The Log Miner Magic Archer
Poison Miner The Log Magic Archer
Poison Magic Archer
Poison
Poison The Log Miner Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Magic Archer
Poison Magic Archer Archer Queen
The Log
Poison Miner Magic Archer
The Log Poison Magic Archer
Poison Archer Queen
Archer Queen
Poison The Log Magic Archer Archer Queen
Poison Magic Archer Archer Queen
Poison The Log Miner Magic Archer Archer Queen
Poison

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