My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Goblin Cage Goblin Demolisher Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Prince
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Prince
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Goblin Cage
The Log
Firecracker Dart Goblin Elixir Golem Goblin Cage Goblin Demolisher Prince
Earthquake
Firecracker Elixir Golem Goblin Cage
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Elixir Golem Goblin Cage Goblin Demolisher Prince
Fireball
Firecracker Dart Goblin Elixir Golem Goblin Cage
Poison
Firecracker Dart Goblin Elixir Golem Goblin Cage
Lightning
Goblin Cage Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Demolisher Prince Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Goblin Cage Goblin Demolisher Prince Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Elixir Golem Goblin Cage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin Goblin Cage Prince Mega Knight
Dart Goblin
Firecracker Elixir Golem Goblin Cage Prince Mega Knight
Elixir Golem
Firecracker Dart Goblin
Goblin Cage
Firecracker Dart Goblin
Goblin Demolisher
Prince
Mega Knight Firecracker Dart Goblin
Goblin Machine
Mega Knight
Prince Firecracker Dart Goblin

Defense Synergies 0 8

Firecracker
Dart Goblin Goblin Cage Prince Mega Knight
Dart Goblin
Firecracker Goblin Cage Prince Mega Knight
Elixir Golem
Goblin Cage
Firecracker Dart Goblin Prince
Goblin Demolisher
Prince
Firecracker Dart Goblin Goblin Cage
Goblin Machine
Mega Knight
Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Goblin Cage
Firecracker Dart Goblin Goblin Cage Prince Mega Knight
Goblin Cage Prince Mega Knight Dart Goblin
Goblin Cage Prince Firecracker Dart Goblin Mega Knight
Firecracker Goblin Cage Prince Mega Knight
Firecracker Dart Goblin Mega Knight
Dart Goblin Firecracker Goblin Cage
Dart Goblin Goblin Cage Mega Knight
Goblin Cage Prince
Firecracker Dart Goblin Prince Mega Knight
Dart Goblin Firecracker Mega Knight
Firecracker Dart Goblin
Goblin Cage Prince Mega Knight
Mega Knight Firecracker Dart Goblin Goblin Cage Prince
Goblin Cage Prince Mega Knight
Goblin Cage Prince Mega Knight
Mega Knight Firecracker Goblin Cage Prince
Goblin Cage Mega Knight Firecracker Dart Goblin Prince
Goblin Cage Firecracker Dart Goblin Mega Knight
Dart Goblin Goblin Cage Prince
Mega Knight Firecracker Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Prince
Firecracker Prince Mega Knight
Mega Knight Goblin Cage Prince
Prince Mega Knight Goblin Cage
Goblin Cage Prince Mega Knight
Firecracker Dart Goblin
Prince Dart Goblin Goblin Cage
Mega Knight Goblin Cage Prince
Goblin Cage Mega Knight Firecracker Prince
Dart Goblin Goblin Cage
Mega Knight Dart Goblin Goblin Cage Prince
Mega Knight Goblin Cage Prince
Prince Mega Knight Goblin Cage
Firecracker Dart Goblin Goblin Cage Mega Knight
Firecracker Dart Goblin Goblin Cage Prince
Mega Knight Firecracker Dart Goblin Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Prince
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Prince Mega Knight
Firecracker Dart Goblin Mega Knight
Prince Mega Knight
Prince
Firecracker Mega Knight
Firecracker Dart Goblin
Prince Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Prince Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Prince Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince Mega Knight

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