My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Elixir Collector Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Firecracker Clone
Barbarian Barrel
Electro Spirit Skeleton Barrel Firecracker Clone Giant Skeleton
The Log
Electro Spirit Skeleton Barrel Firecracker Clone Giant Skeleton
Earthquake
Firecracker Elixir Collector Clone
Arrows
Electro Spirit Skeleton Barrel Firecracker Clone
Royal Delivery
Electro Spirit Skeleton Barrel Firecracker Clone Giant Skeleton
Fireball
Skeleton Barrel Firecracker Elixir Collector Clone
Poison
Skeleton Barrel Firecracker Elixir Collector Clone
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Elixir Collector Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Skeleton Barrel Firecracker Clone Tornado Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Skeleton Barrel Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Skeleton Barrel
Firecracker Clone Mirror Tornado Giant Skeleton
Firecracker
Skeleton Barrel Mirror Tornado Giant Skeleton
Elixir Collector
Mirror
Skeleton Barrel Firecracker Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton
Tornado
Skeleton Barrel Firecracker Mirror Giant Skeleton
Giant Skeleton
Clone Electro Spirit Skeleton Barrel Firecracker Mirror Tornado

Defense Synergies 1 4

Electro Spirit
Skeleton Barrel
Firecracker
Mirror Tornado Giant Skeleton
Elixir Collector
Mirror
Tornado Firecracker
Clone
Tornado
Mirror Firecracker Giant Skeleton
Giant Skeleton
Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Firecracker
Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton
Tornado Electro Spirit Firecracker
Tornado Electro Spirit Firecracker
Electro Spirit Skeleton Barrel Giant Skeleton
Tornado
Tornado Firecracker Giant Skeleton
Electro Spirit Firecracker Tornado Giant Skeleton
Firecracker Tornado
Giant Skeleton
Electro Spirit Firecracker Tornado
Tornado
Firecracker Tornado
Electro Spirit Firecracker Tornado
Tornado Electro Spirit Firecracker Giant Skeleton
Tornado
Electro Spirit Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Skeleton Barrel Firecracker
Giant Skeleton
Giant Skeleton Tornado
Giant Skeleton
Firecracker Electro Spirit Skeleton Barrel Tornado
Giant Skeleton
Giant Skeleton
Giant Skeleton Electro Spirit Firecracker Tornado
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton
Firecracker
Electro Spirit Firecracker Tornado Giant Skeleton
Electro Spirit Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Firecracker
Firecracker Electro Spirit Skeleton Barrel Tornado
Firecracker Tornado
Skeleton Barrel Firecracker Tornado
Skeleton Barrel Firecracker Tornado
Tornado
Firecracker Skeleton Barrel Tornado
Firecracker Tornado
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Tornado
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Tornado
Giant Skeleton
Tornado
Tornado
Skeleton Barrel
Firecracker Tornado Electro Spirit
Firecracker Skeleton Barrel Tornado
Skeleton Barrel Tornado
Skeleton Barrel Firecracker Tornado
Firecracker Tornado
Electro Spirit Skeleton Barrel Firecracker
Electro Spirit Firecracker
Giant Skeleton
Firecracker
Skeleton Barrel Electro Spirit
Firecracker Tornado
Firecracker
Skeleton Barrel Firecracker
Tornado Giant Skeleton
Firecracker
Electro Spirit Firecracker Tornado Giant Skeleton
Firecracker Tornado
Skeleton Barrel Firecracker Tornado Giant Skeleton

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