My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Barbarian Hut Rune Giant Bandit Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Rune Giant Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Skeleton King
Giant Snowball
Skeleton King
Zap
Royal Giant Bandit Skeleton King
Barbarian Barrel
Barbarian Hut Bandit Electro Wizard Skeleton King
The Log
Royal Giant Barbarian Hut Bandit Skeleton King
Earthquake
Barbarian Hut Skeleton King
Arrows
Skeleton King
Royal Delivery
Bandit Electro Wizard Skeleton King
Fireball
Barbarian Hut Bandit Electro Wizard Skeleton King
Poison
Barbarian Hut Electro Wizard Skeleton King
Lightning
Barbarian Hut Bandit Electro Wizard Skeleton King
Rocket
Barbarian Hut Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Bandit Freeze Rune Giant Electro Wizard Skeleton King Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Bandit Freeze Rune Giant

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Barbarian Hut Bandit Electro Wizard Skeleton King
Barbarian Hut
Royal Giant Barbarian Barrel Bandit
Barbarian Barrel
Royal Giant Barbarian Hut Bandit
Freeze
Rune Giant
Electro Wizard
Bandit
Royal Giant Barbarian Hut Barbarian Barrel Electro Wizard
Electro Wizard
Royal Giant Rune Giant Bandit
Skeleton King
Royal Giant

Defense Synergies 0 6

Royal Giant
Barbarian Hut
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Hut Bandit Electro Wizard
Freeze
Electro Wizard
Rune Giant
Bandit
Barbarian Barrel Electro Wizard
Electro Wizard
Barbarian Hut Barbarian Barrel Freeze Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Barbarian Barrel Electro Wizard
Barbarian Hut Bandit Electro Wizard
Barbarian Hut Freeze Bandit Electro Wizard
Barbarian Hut Bandit Electro Wizard Skeleton King
Barbarian Barrel
Barbarian Barrel Freeze Bandit Electro Wizard
Electro Wizard Barbarian Hut Freeze
Barbarian Hut Barbarian Barrel Bandit Electro Wizard
Barbarian Hut Skeleton King
Barbarian Barrel Bandit Electro Wizard
Electro Wizard Barbarian Barrel Freeze Bandit Skeleton King
Barbarian Hut Electro Wizard
Barbarian Hut Freeze Bandit Electro Wizard
Barbarian Hut Barbarian Barrel Freeze Electro Wizard Skeleton King
Barbarian Hut Bandit Electro Wizard Skeleton King
Barbarian Hut Freeze Bandit Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Freeze Barbarian Hut Bandit Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Barrel Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Barbarian Barrel
Bandit Barbarian Hut Electro Wizard
Barbarian Hut Barbarian Barrel Bandit Electro Wizard
Barbarian Hut Bandit
Freeze Electro Wizard
Barbarian Hut Bandit Electro Wizard
Barbarian Hut
Freeze Electro Wizard Barbarian Hut Barbarian Barrel Bandit
Barbarian Hut
Electro Wizard
Barbarian Hut Bandit Skeleton King
Barbarian Hut
Electro Wizard Barbarian Hut Barbarian Barrel Freeze Skeleton King
Barbarian Hut Barbarian Barrel Freeze Electro Wizard Skeleton King
Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Barbarian Barrel Freeze Bandit
Barbarian Barrel Bandit Electro Wizard
Barbarian Hut Barbarian Barrel Bandit
Barbarian Hut Barbarian Barrel Freeze
Barbarian Barrel
Freeze
Barbarian Hut Barbarian Barrel Freeze
Bandit
Electro Wizard
Barbarian Barrel Bandit Electro Wizard
Barbarian Hut Barbarian Barrel Bandit
Barbarian Barrel Freeze Bandit
Barbarian Hut Barbarian Barrel
Barbarian Hut Barbarian Barrel Bandit
Barbarian Hut Barbarian Barrel Bandit
Barbarian Barrel Freeze
Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel
Barbarian Hut Barbarian Barrel
Freeze Barbarian Barrel
Barbarian Barrel Bandit Electro Wizard
Bandit
Barbarian Barrel Bandit
Electro Wizard
Electro Wizard Freeze
Bandit
Freeze Electro Wizard
Electro Wizard Barbarian Hut Barbarian Barrel Freeze Bandit
Electro Wizard
Freeze
Barbarian Barrel
Electro Wizard
Skeleton King
Freeze Electro Wizard Skeleton King
Electro Wizard
Barbarian Barrel Freeze Bandit Electro Wizard

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