My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Battle Ram Barbarian Hut Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Goblin Curse
Giant Snowball
Battle Ram Goblin Curse
Zap
Royal Giant Battle Ram Goblin Curse
Barbarian Barrel
Battle Ram Barbarian Hut Goblin Curse
The Log
Royal Giant Suspicious Bush Battle Ram Barbarian Hut Goblin Curse
Earthquake
Barbarian Hut
Arrows
Suspicious Bush Goblin Curse
Royal Delivery
Battle Ram
Fireball
Suspicious Bush Battle Ram Barbarian Hut
Poison
Suspicious Bush Barbarian Hut Goblin Curse
Lightning
Battle Ram Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Battle Ram Goblin Curse Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Void Battle Ram Golden Knight Goblin Machine Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Goblin Curse Void Battle Ram

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Hut Void
Suspicious Bush
Battle Ram
Barbarian Hut Golden Knight
Barbarian Hut
Royal Giant Battle Ram
Goblin Curse
Goblin Machine
Void
Royal Giant
Goblin Machine
Goblin Curse
Golden Knight
Battle Ram

Defense Synergies 0 1

Royal Giant
Suspicious Bush
Battle Ram
Barbarian Hut
Goblin Curse
Goblin Machine
Void
Goblin Machine
Goblin Curse
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Void Golden Knight
Barbarian Hut Goblin Curse
Barbarian Hut Goblin Curse Void
Barbarian Hut Goblin Curse
Barbarian Hut Goblin Curse Void
Barbarian Hut Void Golden Knight
Barbarian Hut Goblin Curse
Goblin Curse
Barbarian Hut Goblin Curse
Barbarian Hut Goblin Curse
Barbarian Hut Goblin Curse Golden Knight
Barbarian Hut Goblin Curse
Barbarian Hut Goblin Curse
Barbarian Hut
Barbarian Hut Golden Knight
Barbarian Hut Goblin Curse
Barbarian Hut Goblin Curse
Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Void
Void
Barbarian Hut Golden Knight
Barbarian Hut
Barbarian Hut Goblin Curse
Goblin Curse
Barbarian Hut Void
Barbarian Hut Goblin Curse
Void Barbarian Hut
Barbarian Hut Goblin Curse
Golden Knight
Void
Barbarian Hut Goblin Curse Golden Knight
Barbarian Hut Goblin Curse
Barbarian Hut Golden Knight
Barbarian Hut Goblin Curse Golden Knight
Barbarian Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Hut Golden Knight
Void Goblin Curse Golden Knight
Barbarian Hut Void
Barbarian Hut Void
Goblin Curse
Goblin Curse Goblin Machine
Barbarian Hut Goblin Curse
Void Golden Knight
Void
Void Goblin Machine Golden Knight
Void Goblin Curse
Barbarian Hut Void Golden Knight
Void
Barbarian Hut
Barbarian Hut Golden Knight
Barbarian Hut
Void Goblin Machine
Goblin Curse Void Goblin Machine Golden Knight
Void
Void
Void
Barbarian Hut Void
Goblin Curse Goblin Machine
Void Golden Knight
Void Golden Knight
Void Goblin Curse Golden Knight
Goblin Curse Void
Void
Void
Void
Void
Goblin Curse
Barbarian Hut Void
Goblin Curse
Void
Void
Golden Knight
Void
Void Golden Knight
Void
Void

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