My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Elixir Golem Flying Machine Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elixir Golem Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elixir Golem Dark Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Flying Machine Inferno Dragon
Zap
Bats Goblin Gang Royal Giant Flying Machine Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Elixir Golem Dark Prince
The Log
Goblin Gang Royal Giant Elixir Golem Dark Prince
Earthquake
Goblin Gang Elixir Golem
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Elixir Golem Flying Machine Dark Prince Inferno Dragon
Fireball
Goblin Gang Elixir Golem Flying Machine Inferno Dragon
Poison
Bats Goblin Gang Elixir Golem Flying Machine
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Earthquake Elixir Golem Flying Machine Dark Prince Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Earthquake Elixir Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elixir Golem Flying Machine Dark Prince Inferno Dragon
Goblin Gang
Royal Giant Elixir Golem Dark Prince
Royal Giant
Bats Earthquake Goblin Gang Flying Machine Dark Prince
Earthquake
Royal Giant Elixir Golem Dark Prince
Elixir Golem
Earthquake Bats Goblin Gang Flying Machine Inferno Dragon
Flying Machine
Bats Royal Giant Elixir Golem Dark Prince
Dark Prince
Bats Goblin Gang Royal Giant Earthquake Flying Machine
Inferno Dragon
Bats Elixir Golem

Defense Synergies 0 7

Bats
Earthquake Dark Prince Inferno Dragon
Goblin Gang
Flying Machine Dark Prince Inferno Dragon
Royal Giant
Earthquake
Bats
Elixir Golem
Flying Machine
Goblin Gang Dark Prince
Dark Prince
Bats Goblin Gang Flying Machine
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine
Inferno Dragon Bats Goblin Gang Flying Machine Dark Prince
Goblin Gang Bats Dark Prince Inferno Dragon
Inferno Dragon Bats Goblin Gang Dark Prince
Earthquake Dark Prince
Goblin Gang Bats Earthquake Flying Machine Dark Prince
Bats Inferno Dragon Goblin Gang Flying Machine
Earthquake Flying Machine
Inferno Dragon Goblin Gang
Goblin Gang Dark Prince
Bats Goblin Gang Earthquake Flying Machine Dark Prince
Inferno Dragon Bats Goblin Gang Flying Machine
Bats Goblin Gang Earthquake Flying Machine Dark Prince
Bats Goblin Gang Earthquake Dark Prince
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Bats Goblin Gang Dark Prince
Bats Goblin Gang Flying Machine Dark Prince
Earthquake Bats Flying Machine Dark Prince Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Bats Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Goblin Gang Flying Machine Inferno Dragon
Goblin Gang Bats Dark Prince
Goblin Gang Dark Prince Bats
Goblin Gang Dark Prince Inferno Dragon
Bats Goblin Gang Flying Machine
Goblin Gang Dark Prince Bats Flying Machine
Dark Prince Inferno Dragon
Bats Flying Machine Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Flying Machine Dark Prince
Dark Prince
Dark Prince Goblin Gang
Flying Machine
Goblin Gang Bats Flying Machine Dark Prince Inferno Dragon
Bats Earthquake Flying Machine Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Dark Prince
Earthquake Dark Prince
Bats Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Bats Goblin Gang
Earthquake Flying Machine Dark Prince
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Bats
Earthquake Flying Machine Dark Prince
Earthquake Flying Machine
Earthquake
Earthquake Flying Machine
Earthquake Dark Prince
Inferno Dragon
Earthquake Flying Machine
Flying Machine
Bats Flying Machine
Bats Flying Machine
Earthquake
Earthquake
Earthquake Bats Goblin Gang Flying Machine Dark Prince
Flying Machine
Goblin Gang Flying Machine Dark Prince
Earthquake Flying Machine
Flying Machine Dark Prince
Bats Goblin Gang Flying Machine
Bats Flying Machine
Flying Machine Dark Prince

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