My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Hunter Fisherman Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon
Zap
Royal Giant Dark Prince Fisherman Inferno Dragon
Barbarian Barrel
Dark Prince Hunter
The Log
Royal Giant Dark Prince Hunter Fisherman
Earthquake
Arrows
Royal Delivery
Dark Prince Hunter Fisherman Inferno Dragon
Fireball
Hunter Fisherman Inferno Dragon
Poison
Hunter Fisherman
Lightning
Dark Prince Hunter Fisherman Inferno Dragon Archer Queen
Rocket
Hunter Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Dark Prince Poison Hunter Inferno Dragon Archer Queen Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Dark Prince Poison Hunter

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Hunter Lightning Fisherman Dark Prince
Dark Prince
Royal Giant Poison Lightning Fisherman
Poison
Royal Giant Dark Prince
Hunter
Royal Giant Fisherman
Lightning
Royal Giant Dark Prince
Fisherman
Royal Giant Hunter Dark Prince
Inferno Dragon
Archer Queen

Defense Synergies 1 3

Royal Giant
Dark Prince
Poison Hunter Archer Queen
Poison
Dark Prince
Hunter
Fisherman Dark Prince
Lightning
Fisherman
Hunter
Inferno Dragon
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Hunter Inferno Dragon Dark Prince Fisherman
Hunter Fisherman Dark Prince Lightning Inferno Dragon
Hunter Inferno Dragon Dark Prince Fisherman
Lightning Dark Prince Poison
Dark Prince Hunter
Hunter Lightning Inferno Dragon Poison
Lightning Poison
Hunter Inferno Dragon Fisherman Archer Queen
Dark Prince Hunter Fisherman
Poison Dark Prince Hunter Fisherman
Hunter Inferno Dragon Poison
Hunter Dark Prince Lightning
Dark Prince Poison Hunter
Inferno Dragon Hunter
Hunter Lightning Fisherman Inferno Dragon
Dark Prince Poison Hunter Fisherman
Dark Prince Hunter Fisherman
Poison Hunter Dark Prince Fisherman Inferno Dragon
Hunter Fisherman Inferno Dragon
Dark Prince Poison Hunter Fisherman
Hunter Fisherman Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Fisherman
Poison Hunter Lightning Fisherman Inferno Dragon
Dark Prince Hunter Lightning Fisherman
Dark Prince Hunter Lightning Fisherman
Dark Prince Hunter Fisherman Inferno Dragon
Poison Hunter
Dark Prince Hunter Lightning
Dark Prince Hunter Fisherman Inferno Dragon
Lightning Dark Prince Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Hunter
Lightning Dark Prince Poison Archer Queen
Dark Prince Lightning Hunter
Dark Prince Poison Hunter Lightning Fisherman Inferno Dragon Archer Queen
Poison Dark Prince Hunter Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning
Poison Fisherman
Lightning Poison
Lightning Dark Prince Poison
Poison Dark Prince
Poison Hunter
Poison
Poison Hunter Lightning
Poison Lightning Fisherman
Lightning Poison Fisherman
Poison Lightning Dark Prince Fisherman
Poison Lightning Archer Queen
Poison Lightning Hunter Fisherman
Lightning Poison Fisherman
Lightning Poison Fisherman
Lightning Poison Hunter
Lightning Poison
Lightning Poison
Lightning Fisherman
Lightning Dark Prince Poison Hunter Fisherman
Lightning Poison
Lightning Poison
Lightning Poison
Lightning Fisherman
Lightning Poison
Poison Dark Prince Hunter
Fisherman Inferno Dragon
Poison Hunter Lightning Fisherman
Lightning Poison Fisherman
Poison Lightning Fisherman
Poison Lightning Hunter
Lightning Poison
Lightning
Poison Lightning Hunter
Lightning Poison
Poison Lightning
Lightning Dark Prince
Poison Lightning Hunter Archer Queen
Poison Lightning Dark Prince Hunter
Poison Lightning
Lightning Poison Archer Queen
Dark Prince Archer Queen
Poison Lightning Archer Queen
Poison Lightning Archer Queen
Poison Lightning Dark Prince Archer Queen
Inferno Dragon
Lightning
Poison Fisherman

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