My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin Inferno Tower
Barbarian Barrel
Dart Goblin Inferno Tower Electro Wizard
The Log
Royal Giant Dart Goblin
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Electro Wizard
Fireball
Dart Goblin Inferno Tower Electro Wizard
Poison
Dart Goblin Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Dart Goblin Fireball Electro Wizard Golden Knight Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Dart Goblin Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin
Royal Giant The Log
Fireball
Royal Giant The Log Electro Wizard Golden Knight
Inferno Tower
Rage
Electro Wizard Golden Knight
The Log
Royal Giant Dart Goblin Fireball
Electro Wizard
Royal Giant Fireball Rage
Golden Knight
Fireball Rage

Defense Synergies 3 9

Royal Giant
Dart Goblin
Inferno Tower The Log Electro Wizard Golden Knight
Fireball
The Log Inferno Tower Electro Wizard Golden Knight
Inferno Tower
The Log Electro Wizard Dart Goblin Fireball
Rage
The Log
Fireball Inferno Tower Dart Goblin Electro Wizard Golden Knight
Electro Wizard
Inferno Tower Dart Goblin Fireball The Log
Golden Knight
Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower Dart Goblin The Log Electro Wizard
Inferno Tower Dart Goblin Electro Wizard
Inferno Tower Dart Goblin Electro Wizard
Fireball The Log
Fireball The Log Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Fireball
Dart Goblin Fireball Inferno Tower The Log Electro Wizard Golden Knight
Inferno Tower
Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Electro Wizard Fireball The Log
Inferno Tower Dart Goblin Fireball Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Fireball Dart Goblin The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Fireball Inferno Tower Electro Wizard
Fireball Dart Goblin The Log Electro Wizard Golden Knight
The Log Dart Goblin Fireball Electro Wizard
Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Fireball The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard The Log
Inferno Tower The Log Electro Wizard Golden Knight
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Fireball Inferno Tower The Log
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower Golden Knight
Fireball The Log Electro Wizard
Fireball Inferno Tower Golden Knight
Dart Goblin Fireball
Inferno Tower Electro Wizard Dart Goblin Fireball The Log Golden Knight
Dart Goblin Fireball Inferno Tower The Log Electro Wizard Golden Knight
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log Golden Knight
Fireball Dart Goblin The Log Electro Wizard Golden Knight
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin Golden Knight
Fireball Electro Wizard
Dart Goblin Fireball The Log Electro Wizard Golden Knight
Fireball Dart Goblin
Dart Goblin Fireball The Log Golden Knight
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Golden Knight
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin Fireball The Log Golden Knight
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Dart Goblin Electro Wizard Golden Knight
Fireball The Log Golden Knight
Fireball Dart Goblin The Log Golden Knight
Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Dart Goblin Fireball
Fireball Dart Goblin Electro Wizard
The Log Fireball
Fireball Dart Goblin Electro Wizard
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball The Log Electro Wizard Golden Knight
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball The Log Electro Wizard Golden Knight
Fireball Dart Goblin

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