My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Skeleton Army Witch Inferno Dragon
Zap
Royal Giant Dart Goblin Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Dart Goblin Skeleton Army Witch
The Log
Royal Giant Dart Goblin Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Skeleton Army Witch Inferno Dragon
Fireball
Dart Goblin Skeleton Army Witch Inferno Dragon
Poison
Dart Goblin Skeleton Army Witch
Lightning
Witch Inferno Dragon Monk
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Skeleton Army Freeze Inferno Dragon Witch Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Skeleton Army Freeze

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Witch Monk
Dart Goblin
Royal Giant Monk
Rage
Witch
Skeleton Army
Freeze
Witch
Rage Royal Giant
Inferno Dragon
Monk
Royal Giant Dart Goblin

Defense Synergies 0 4

Royal Giant
Dart Goblin
Skeleton Army Inferno Dragon
Rage
Skeleton Army
Dart Goblin Freeze Inferno Dragon
Freeze
Skeleton Army
Witch
Inferno Dragon
Dart Goblin Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeleton Army Inferno Dragon Dart Goblin Witch Monk
Skeleton Army Witch Dart Goblin Freeze Inferno Dragon
Skeleton Army Witch Inferno Dragon Dart Goblin Monk
Skeleton Army Monk
Skeleton Army Freeze Dart Goblin
Dart Goblin Inferno Dragon Freeze Witch
Dart Goblin Monk
Witch Inferno Dragon Skeleton Army
Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Witch Freeze
Inferno Dragon Dart Goblin Witch
Skeleton Army Freeze Witch
Skeleton Army Dart Goblin Freeze Witch
Skeleton Army Inferno Dragon
Skeleton Army Monk Freeze Inferno Dragon
Skeleton Army Witch
Dart Goblin Skeleton Army Witch
Freeze Witch Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Skeleton Army Dart Goblin Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Inferno Dragon Monk
Skeleton Army Witch
Skeleton Army Monk
Skeleton Army Witch Inferno Dragon
Dart Goblin Freeze Witch Monk
Skeleton Army Dart Goblin Witch
Skeleton Army Inferno Dragon
Freeze Skeleton Army Witch Inferno Dragon Monk
Witch Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin Witch
Skeleton Army Monk
Skeleton Army Witch
Dart Goblin Skeleton Army Witch
Skeleton Army Witch Dart Goblin Freeze Inferno Dragon Monk
Dart Goblin Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze Monk
Monk Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin Freeze Witch Monk
Dart Goblin Witch
Dart Goblin Freeze
Monk Dart Goblin
Monk Dart Goblin
Monk Dart Goblin
Dart Goblin
Dart Goblin Freeze Monk
Dart Goblin
Dart Goblin Witch
Dart Goblin
Monk Freeze
Dart Goblin Monk
Dart Goblin Witch Monk
Monk
Monk
Monk
Freeze Witch
Witch Inferno Dragon
Dart Goblin Witch Monk
Witch Monk
Dart Goblin
Dart Goblin Witch
Dart Goblin Freeze Witch
Dart Goblin
Freeze Monk
Monk
Dart Goblin Skeleton Army Freeze Witch
Dart Goblin Witch Monk
Freeze
Dart Goblin
Dart Goblin
Monk
Dart Goblin
Dart Goblin Freeze Witch
Dart Goblin Witch
Dart Goblin Freeze Witch Monk
Inferno Dragon
Dart Goblin Monk

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